A journey of a thousand miles begins with a single step, I suppose, so I am here to talk about a 3D world idea I am slowly working on.
The quick and dirty context/rationale for this project:
- Everyone's work is incredibly inspiring. This is honestly the main motivator, I've been so in awe of what I've been to exposed to here, and I want to take a crack at it too.
- I have been curious about Blender for a while, and a little less curious about Unity.
- Virtual worlds seem like a lot of fun, and I'd love to see more worlds grow for people to just chill on the net/computer.
Over the last few days, I threw together a project concept that I hope will allow me to learn Blender, learn Unity, and create a tiny virtual world for folks to loaf around in when they feel like getting away from the humdrum of life...all hopefully with a scope that will not make me turn into a maniac. Anyhow, without further ado, let us dive into...
TINIEST TOWNS
(https://nightdrift.neocities.org/images/wip/tiniesttowns.png)
A tiny key visual. While the style or contents may change, I find it helpful to have
some kind of key image to establish mood as I start working, even as the concept evolves.
If I had to describe what TINIEST TOWNS is, it's basically Tomodachi Life (https://en.wikipedia.org/wiki/Tomodachi_Life) with a bigger focus on world exploration (still a VERY tiny world though), while maintaining all the...really surreal shenanigans. You (yes, you!) are the visitor to a tiny world-town, where you can wander and sit around three different biomes (just like in real life): a forest, a town, and a beach. My intention, as someone who is hardly game development savvy (yet) is that the main focus will be world exploration and being able to immerse yourself in a idyllic little location.
Of course, the less idyllic half of Tiniest Towns are the residents... You will see them roaming about the different biomes depending on the time of day, doing their own weird thing. They won't usually bother you, but if you bother to bother them...well. I'll talk more about that later, as I get to concepting some of the interaction ideas I have in mind.
For now, I have been starting with the bare basics: getting acquainted with Blender, and getting acquainted with Unity. Blender is admittedly the much more intuitive half for me, as someone who vaguely is considered an art type, but I am planning to start stumbling around in Unity this week.
(https://nightdrift.neocities.org/images/wip/2021-12-02-rien.png)
I stumble through Blender like a desperate clown (12.2.21)
(https://nightdrift.neocities.org/images/wip/2021-12-02-RIENGIF4.gif) (https://nightdrift.neocities.org/images/wip/2021-12-02-RIENGIF3.gif)
Testing some very basic anims. I guess he is like, a bird shape, and also kind of potato shaped? (12.2.21)
(https://nightdrift.neocities.org/images/wip/2021-12-03-unity-but-at-what-cost.png)
Learning how to drop a character into Unity. This was made more stressful by the fact I thought it would be "fun" and "clever" to go back and do a proper UV wrap and texture paint on the model, a process which ended up taking me more time than figuring out Unity. Blender is...certainly a trip. (12.3.21)
More developments to come as I slowly make my way through filling my brain with all this...brain knowledge. My next goal is to focus on building a world that I can walk around in, likely using some temporary assets, before jumping into the process of actually concepting and modeling some of the different biomes. I want to avoid working on too many character things too early, as again, their interactions should be limited, but they will ultimately likely all follow similar behaviors. I started with a character, however, just to test if I could achieve the visual style I am hoping for, which is "simple and doofy" ;P
Ideally I do want to try make this a web "game", but I do not think I have the experience to make that decision with certainty yet. Ultimately, if I am able to build this project at all, deliver it to the world, and get a bewildered laugh out of one person, I'd be plenty happy enough.
Until next time!