According to my recollection it was a good anime. I heard that the manga had a slightly different ending.
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⛺︎ ∙ Cinema / Re: Do you like death note?« on: November 07, 2022, 02:40:43 pm »According to my recollection it was a good anime. I heard that the manga had a slightly different ending. 2
✁ ∙ Web Crafting / Re: What do you use to code websites?« on: November 07, 2022, 02:39:54 pm »I use Visual Studio Code. 3
☮︎ ∙ Clubs, Events & Webrings / Re: Spooky Webpage Awards 2022! Enter NOW!« on: October 27, 2022, 03:34:26 pm »Well I guess I am going to plug my Halloween shrine: https://manpaint.neocities.org/library/halloween.html 4
☞ ∙ Life on the Web / Re: Do you feel more like your individuality comes more easily on the decentra-web?« on: October 23, 2022, 12:54:06 pm »Yeah I felt something similar when I started making my own website and using a certain forum. I think the restrainsts previously felt where a product of social media. They often have downvote or dislike button that heavily incentivize individuals to "keep with the flow" at the detriment of one's individuality. 5
♖ ∙ Games Cafe / Re: Favourite 3DS games!« on: October 18, 2022, 04:21:07 pm »I heard that Radiant Historia: Perfect Chromology and Fantasy Life are great game, but I barely played it myself so it's kida hard to give my opinion on these titles. 6
☺︎ ∙ Chat & General Interests / Re: Looking for something« on: October 17, 2022, 04:43:30 pm »Not exactly what you are looking for but this website might interest you: http://www.com-www.com/vmall/vmall-elevator.html 7
© ∙ Music Room / Re: Your Favourite Spooky Season Songs« on: October 15, 2022, 05:37:44 pm »Not sure if those can be considered "songs" but I like listening to video game music that sounds somewhat Halloween-y. My Halloween shrine has a list of music I like, so might be interested in checking it out: https://manpaint.neocities.org/library/halloween.html 8
✁ ∙ Web Crafting / Re: Floppy Disk "Minisites"« on: October 13, 2022, 04:40:10 pm »I think saving as an "Inkscape SVG" leaves extra file information behind (e.g.: the program settings used when making it). I haven't tested how much it differs from saving it as a "Plain SVG", or how much both of those differ from their SVGZ compressed versions yet though. I tried the multiple variant of SVG found in Inkscape (except svg, since that seems to just be a svg in a zip file and thus not usable by most webhost/browsers). The difference was minimal, if there was one at all. Still very far from the optimal file size sadly. 9
✁ ∙ Web Crafting / Re: Floppy Disk "Minisites"« on: October 10, 2022, 12:10:51 am »I'm sorry. I've been meaning to come back to this, but I've been quite busy lately... I investigated the process of converting image to SVG and came to a few conclusion. I did not test the "quality" - of the outputted exported image as this is dependent of the source image. I was more interested in the technical side of thing. So here's my conclusions: 1) SVG is not automatically better than PNG images as far as file size is concerned. This especially true for small SVG images - if you export them to PNG, it will be smaller. The true utility of SVG appereas to be it's cleanliness and display at high dimensions. An SVG image can be very large while still remaining with a small file size. 2) There is something very wrong with how Inkscape exports SVG files. In order to measure the efficiency, I scaled up a vector image from Club Penguin (see attachment). As I expected, both Illustrator and Inkscape where able to retrace it properly, but there is a massive file size difference between those programs: Original SVG image 132 kb Illustrator output after retracing a PNG equivalent 140 kb Inkscape output after retracing a PNG equivalent 1,02 Mb As you can see there is a massive file size difference. Adobe Illustrator is able to reduce the SVG to it's simplest expression but Inkscape completeky fails at this and output a 1 mb image. I tried to multiple options in Inkscape, but it was to no avail. It seems that Adobe Illustrator is simply superior in this regard. My full research is available in the attachment. To conclude, I think it might be best to avoid SVG files in minimalist sites unless you need a very big and complex image. A 8-bit png can probably do the job in most case - with an added bonus if it's in grayscale. 10
✁ ∙ Web Crafting / Re: Floppy Disk "Minisites"« on: October 09, 2022, 06:10:13 pm »I'm sorry. I've been meaning to come back to this, but I've been quite busy lately...The command you sent me to convert image in SVG is interesting but I doubt it's efficiency. As it is an automated process - I'd assume it is prone to error and can create a lot of weird stuff. There is a tool similsr to this in Adobe Illustrator - the only problem is that even if you get a good result, you get a very complex SVG image that can end up having a bigger file size than the original image. That being said, Inkscape has to have a different implementation (since Illustrator is proprietary), so perphaps it is more efficient in that regard. I Will try to run some tests and I will report back. 11
☞ ∙ Life on the Web / Re: I miss the old internet-but I never experienced it.« on: October 08, 2022, 04:30:10 pm »Honestly it is VERY easy to look at past experiences (and even ones you didn't live through) with rose-tinted glasses. Things were never perfect despite seeming that way. I think being on websites like these definitely encapsulate the feeling that old forum sites of the day would've had. I think a lot of people simply love to explore the past. As someone who was born in 2000, early computer stuff definitevely has some kind of mystique to it. It's also nice to see different things than what you are used to from time to time. 12
☞ ∙ Life on the Web / Re: Should it really be called the Retro Web?« on: October 08, 2022, 04:25:32 pm »I have a tendency to lean towards the term "indie web" too, as it implies freedom for the individual, and usually less of the manipulations that are present on larger platforms by design. I agree that indie game can be really good term. This whole web revival thing share many similarities with indie games. Furthermore it directly communicates the nature os this movement as the term independant implies that the subject is not dependant of something (in this case big websites). 13
✁ ∙ Web Crafting / Re: Is it really fair to hate Comic sans?« on: October 07, 2022, 04:33:34 pm »When i first started my Graphic design course one of the first things my lecturer said was "First rule of Graphic Design, dont use comic sans" and everyone laughed. Yeah its a bit of a joke, its more about how culturally its not viewed as a proffesional level typeface and is associated with amatuerity. As someone who also studied in graphic design, I can also confirm that the same exact thing happened too. 14
✁ ∙ Web Crafting / Re: Floppy Disk "Minisites"« on: October 04, 2022, 02:07:30 pm »Interesting idea. I sometime toy with the idea of doing something similar, but for computers stuff. It would be essentially an offline website with minimal CSS. I was thinking about some power-user stuff like commands documentation and whatnot. I don't have any image yet because this still just an idea. The command you sent me to convert image in SVG is interesting but I doubt it's efficiency. As it is an automated process - I'd assume it is prone to error and can create a lot of weird stuff. Afterall redrawing images in SVG format is a profession, so I highly doubt it's easily automatable using the command line. It might work for simpler images though. 15
✎ ∙ Making Games & Art Discussion / Re: Why is Big Tech art so soulless??« on: October 02, 2022, 04:25:08 pm »As someone who recently received a diploma in graphic design, I think I am qualified to answer this. I think the core answer is time. Clients (in this case a corportation) wants to have a design as quick and cheap as possible. As a result the graphic designer need to be "efficient" and comply to the (probably unreasonable) deadline. Those Algeria in character all have one thng in common, they can easily be made in an Adobe Illustrator in a relatively short period of time. As their artstyle is abstract, there is no need to have "realistic" body proportions, wich make this artstyle more efficient. In other words, it's easier to made than something wich has a soul. As graphic designer have little time, they gravitate toward this artstyle as it is a logical choice. As for why most of them have no faces, I think this is as it's origin in the minimalist movement that started around 2015-2016. Back then there was a trend of drawing already existing characters (i.e Link) with no facial features, as it made "modern wall papers". I think this recent wave of minimalistic design originated from some of Apple's UI design but I would need to do further research to confirmthis. This sort of minimalistic design is not a new thing. It's influence can be seen in older graphic design - such as Soviet and WWII propaganda. That being said, I am not 100% sure where it truly originated from but it certainly not a new thing as far as graphic design is concerned. |
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