Oh a big one I thought though of; scrolling badge sections! Where people have their site badges in a marquee, so you have to sit there and wait in order to see all the sites badges they have. I think that's really disrespectful because it makes it so much harder for people to see the badges; its a bit like saying "I don't really care about these badges I just have them as decoration"
Oof, gotta agree with this one. Especially if they get faster as you hover... like, what's the point of having buttons anymore?!
Hmmm, credit on websites is loose; I don't think you need to credit for code snippets, particularly if you modify them beyond being recognisable.
You definitely don't need to be like "I got x script from MooseMan56 and y gif from xXMegaEggXx"
However I think its good practice to keep a badge section on your site and include badges to sites that you found inspiring or that provided assets. Its not an explicit credit, but a low key link back helps those sites that helped you get visitors and helps your visitors find the cool stuff that inspired you.
I suppose you're right. I think that it entirely depends on what the original creator wants with their work... for example, my code and (most of) my art is free-to-use non-commercially as long as you give credit and you allow others to do the same. It's a good idea to have boundaries set in place (preferably on the homepage where everyone can see them XD). I think most people who care about credit should familiarize themselves with different types of copyright too- I get that people are attached to to their work, so having clear "rules" off the start is good practice.
Since I grew up with DeviantArt culture (which admittedly cares about crediting artists to an extreme degree), I'm used to seeing people credit others when they edit their work.
My question is: should we apply Web designers the same courtesy?
I remember being an HTML and CSS newbie and trying to copy others' codes or emulate their look. Each time I'd ask the original coders whether that was okay, and I'd try to understand the logic behind it. Copying code can be very helpful, don't get me wrong, but it feels a bit disrespectful to publish someone else's hard work with very few changes...
Maybe it's the lingering DeviantArt user in me speaking, though. What do you guys think?
Having low-colour images without optimising the file size. To be honest, most pages on Neocities fall short on this. Call themselves "retro", "old style", from the "yesterday's web", but completly forget about optimising file sizes for the machine's of yesterday! The actual HTML code is irrelevant in this case, it's about the images, that take a lot of space and can take time to load. Without much/any quality loss, you could transform a low-colour 180 KB PNG to 60 KB. Just convert the image to 256 colours. Or even 128, or even 64... (with GraphicsGale for example). And that's the difference between loading immediately or loading scrappy on a bad mobile connection or on an old computer.
I should probably start doing this, ahah... Thanks for bringing this up!
As for "are we suckers"... well, yes, pretty much With this particular type of game, we're not really learning anything meaningful or becoming better at a task that has any actual application... but it does feel good anyway!
Ah... the dreaded reality is setting in...
You can't even really make traditional let's plays out of puzzle games unless you have a really engaging personality or something, since people tend to get frustrated when they figure out the answer before the let's player.
But, feeling good is also important. So maybe they aren't that useless!
Ooh, I didn't know about ProtonDB! I'm kinda watching and waiting to see if the Steam Deck is worth it after the dust settles, and while I've heard Valve's "deck verified" isn't worth much, I'm super happy to see there's a community effort to make a compatibility catalog! That'll definitely influence my buying decision down the line 👀
I use Linux (EndeavourOS, in case you're curious) as my primary OS, and Linux gaming has come a long way.
For starters, Valve's Proton is pretty good- you might want to check out ProtonDB, in case you're curious as to what games perform best. And you can just use a virtual machine if you need to use Windows.
Steam Deck actually runs Linux, so I think games will be become even more compatible with it as time goes by!
Recently I've been playing a lot of Baba Is You, and it also got me thinking as to why I enjoy puzzle games. I think it's not only because I enjoy thinking (which I do), but also because I like to imagine the process of game design while I'm playing a game. Puzzle games are extremely hard to get right, because they can't be obvious... but they still have to be fair and the solution must be logical.
I think that while all people drawn to puzzle games have their own reasons, it all boils down to that "ah-ha!" moment. Most people enjoy a challenge, and puzzle games are just made for those who enjoy thinking in interesting ways.
Glad everyone is enjoying the quiz! I should mention that we'll be reworking the descriptions of the results too, namely the "bad dream" result. Bad dreams aren't negatives in our eyes, but we could probably elaborate on why it's not a bad result.
Sorry if you got bad dream and thought it was negative it's on me, as I was the one writing the descriptions.
Vaguely interesting story; I did have a lucid dream once back when I used to keep a dream journal. There were all these monsters in the shadows and I was standing in a city square, they had me surrounded; but then I realized it was a dream and I could control things, so I grabbed the sun (It was really heavy!) and dragged it into the sky to make all the shadows run away.
That's so cool! We love hearing about dreams
Our "lucid" aren't actually that lucid... We know we are in a dream, we just don't have any sort of control over it or even ourselves. They're usually nightmares too, which kinda sucks, but hey. They're still really interesting.