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March 06, 2023, 05:15:50 am
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Messages - cinni

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121
ooooh i am a big ozwomp fan!! i really like your approach to world design - ie utilizing bold shapes n primary colors. it's pretty refreshing to look at and feels very otherworldy, and like, reminds me of all the best parts of memphis style haha.

i also enjoy the flight/soar mechanics, in the few melon games i've played it's satisfying to move around n explore the world that way. the worlds you've made have nice visual variety, still obsessed with the twirly green smoke. the notes r cool cuz i always like to see how other people plan out their projects!

it's a shame about MoMG, but i freakin love the idea of a website turned virtual world, i want to make one too >_< haha. making a game is a big undertaking but i can't wait to see how it goes!!
 


122
➶ ∙ Art & Games Gallery / Re: just post ur art here i guess
« on: December 05, 2021, 03:21:54 am »
love it

123
i think your art is really cool!! i am also a big tooth cat fan +1 :ozwomp:

124
✁ ∙ Web Crafting / Re: {TINIEST TOWNS}
« on: December 05, 2021, 03:16:50 am »
woahh i'm really loving this concept so far! :grin:

i think your character designs are charming and totally impressed with how far you've gotten in blender! i think you can pick up unity in no time. i'll be keeping my eye out for updates!! this seems right up my alley :ozwomp:

125
⛄︎ ∙ Forum Discussion / Re: ++ Forum Badges and Graphics ++
« on: December 05, 2021, 02:41:59 am »
nightdrift these are so awesomeeee!! :-O

one day i'll try to make something for the forum.. ! :ozwomp:

126
© ∙ Music Room / Re: what are you listening to right now?
« on: December 03, 2021, 05:56:36 am »
RIGHT now im currently listening to this... i recently got into this genre, which idk what to call it, like internetcore, post-dnb/weirdcore ? ? ? ?(according to spotify). i love chaotic music (punk at <3) so this is right up my alley but feels very new n cutting edge :-p


127
☕︎ ∙ Fun & Forum Games / Re: how are you?
« on: December 03, 2021, 05:16:47 am »
oh for sure. the last few days i slept in and only got like 2-4 hours of sunlight eeek. the winter is my mortal enemy T__T my serotonin goes into hibernation mode haha

128
© ∙ Music Room / Re: Iconic Video Game Songs [Player's Choice Award]
« on: December 01, 2021, 05:32:20 am »
hmm, there are so many good songs out there, i'm going to nominate two! :-P i think these two songs stick out in my mind because they're both songs that are made up of bits n pieces of the rest of the OST/game sounds, like a last hoorah. and i just think its cool hehe

Kirby 64: The Crystal Shards OST - Club Mix ~ In the Field


Chulip - OST - Happy Shabby Parade

129
© ∙ Music Room / Re: Keygen Jukebox!!
« on: December 01, 2021, 03:20:23 am »
this is very neat and i def need to bookmark these sites to go back to! haha. i really like this track: [color=rgb(213, 244, 15:cool:]FFF_-_WYSIWYG_Web_Builder_5kg.mp3[/color]

130
☆ ∙ Showcase & Links / Re: 99GIF shop
« on: November 30, 2021, 07:43:02 am »
hehe thank u every1!

So the thing is, I know this is a joke; but the design is really nice, AND I visit cinni.net all the time to use the web graphics section for posting on this forum or in emails. It would actually be really cool to have a whole site dedicated to providing graphics like that :dunno: Mayebe even with a system for people to submit their own graphics too. AND it would be cool if you could tip the graphic creator/finder for making cool gifs. If you're ever tempted to make something like that Id be happy to help on backend code!

i'ts nice to know that other people use my site like that cause thats what i do too! haha.

So many gifs! The idea of this is absolutely delicious and the "ad" banners gave me a chuckle. Will definitely shop around and save a few gifs for later.

More out of curiosity than anything, did you have any particular "plans" (in enormous parentheses, and in more of a "fun" sense lol) for the site? I did notice a few more pages since I first visited, but was curious if there's a certain threshold of inventory you're planning (if at all; I know site making tends to be super spontaneous for me lol)... Either way, bookmark'd for sure. On another note, the styling is super clean, I like it a lot.


so to answer both questions - i don't know when i'd get around to it but it would be rly cool to expand on the idea further! melon i might take you up on that offer. i also need a better way to add gifs on the site, i'm doing it manually for now haha. i could see myself moving this to my leprd server for some dynamic web stuff! (maybe a blingee maker....?) it would be cool if i could make a tagging/search system too.

and yeah this was a spontaneous thing for sure haha. its kinda fun though to go through gifcities and curate pages of gifs. i could probably make a few more pages before getting a bit burnt out before going back to it again. i feel like there's so much gif content out there that i could do this for a while if i wanted.

also glad the design is a hit! i was inspired by simple early-web sites haha. finding a font that looked pixel-y was a pain, but turns out there's a default japanese font that renders font nice n sharp!


131
♖ ∙ Games Cafe / Re: Oo Animal Crossing Towns oO - Share your town!
« on: November 30, 2021, 06:53:54 am »
everytime i see someone talk about their AC island i really wish i had a switch.. T_T but cute pics!! i love all the villagers on the bridge haha

132
it is a shame about the screenshots! but now that i'm sort of getting the gist of X3D i want to make the landing page for entrance or exit in X3D too haha. it works on mobile pretty painlessly :-p

if i run into any other issues i'll let you know.. but i am eagerly awaiting the multiplayer tutorial.. 👀

133
☆ ∙ Showcase & Links / 99GIF shop
« on: November 29, 2021, 08:21:54 am »

welcome to da...
Quote
please come in, take a look at our catalogue...




new site alert! the ❦99GIF shop is now open :grin:

this idea started out as a joke between me n my bf for an nft parody, and thus 99gifshop was born lol. it's a shop only by name, think of it as a digital prada marfa! to purchase please right click > save to your hearts content :-p


134
i've been meaning to try out x3d for a while now! instead of doing actual work (lol) i've been messing around with this - but i seem to be a bit stuck on adding textures on the models... i tried copying your git repo, and looked @ the official documentation, but not sure what i'm doing or not doing..haha. any ideas? https://cinni.net/games/yesterweb/

EDIT: nevermind! i figured it out haha. firstly i didn't realize you couldn't edit the appearance of an inline tag in html and that i had to edit the 3xd model in notepad lol. not sure why the image texture didn't intially export, though. also i read another tutorial and saw they used separate closing tags, not self closing.. so i think that seemed to do it for the shapes!



135
☆ ∙ Showcase & Links / Re: ♡-->★彡 jade's wurld ・゚✧ ★彡
« on: November 27, 2021, 11:04:45 pm »
phew! all great questions!

first off, you finally convinced me to record my process in blender xP i wanted to give my models a bit of an update, so here's how i model/texture/rig low-poly hair. it's already 4x sped up, but it's kinda long so i would recommend watching it at 2x speed to get the gist haha. basically, start with sections/hair strands as planes, then > extrude > merge vertices at the end. start with big, basic shapes and then go in with details. i do hair this way to reduce the # of polygons but also keep it just detailed enough.. it's a balance i sometimes struggle with @_@ but dealing with planes this way is way easier than cubes - one less dimension to worry about.



to answer your questions:

1. EVENTUALLY there will be an objective, i plan to make this an rpg based around a storyline, etc but i'm still learning how to program so for now i'm focusing on world building, making models, etc. cause it's easier for me haha. LIKE i wanted to learn how to implement an inventory system, but then i realize i don't have items yet, so then i hop on to blender and then get distracted with that.. haha.

the game universe is shared with my comic universe, so thru my comics i'm working out the main storyline - vaguely put it's a coming of age story about a girl who finds/befriends/falls in love(?) with a demon, set in a kind of run-down/desolate-from-a-big-storm beach town, which is based off of where i grew up. xP i like stories that are character driven rather than plot, sooo i do suspect there will be side-quests/story lines centered around the cast! i still want to use my idea of music playing a role in gameplay, like improving the town/affecting residents, but one step at a time.... haha


2. i don't plan on the game being multiplayer, BUT that being said, i have thought about making all these scenes into a separate multiplayer project once the world is somewhat finished, just cause i like exploring virtual worlds so much and there's something that itches my dopamine brain of making my childhood neighborhood from the ground-up and living out a weird alternate universe...



3. i plan on making this a stand-alone project from entrance or exit! i like the collaborative aspect of putting together virtual galleries w/ other artists, and jade's world feels so.. me, myself, and i, haha. though i'm starting to explore games as a narrative tool, so there is an overlap in my brain of games-as-part-of-my-art-practice with this project and EOE!


4. YES driving cars is 100% a thing i want, same with riding the bus and making a bus schedule, but my coding skills are just not there yet/haven't gotten around to learning it.. :'(


5. i did plan for this to end up as a downloadable game, but for now i'm making demos for webGL cause i think it's more accessible to play while the world is still fairly small, but i forsee the file size getting too big to run on the browser.. haha. i say this as someone with hardly any free space, i look at some virtual worlds that require you to download a 2GB game and shriek LOL



6. oooh fun question! i think what i'm going to say will apply to anyone just starting out with making games, in that your first project will be a trial run as you learn the inner workings! i still feel this way with these demos, where it's easier for me to start fresh using what i learned with previous demos and start from there.

like, i would use basic player controls, but as the world/my coding developed, i wanted to do more complex things so i needed to upgrade my player controls, which then has a domino effect haha. i mess with one script and it somehow affects other things in the game i didnt suspect! like how i switched scenes. before i just copied the player prefab in each scene, then i realized if i want the player to change and have those changes carry on to other scenes, i need to re-work the whole structure! i expect to do this a few more times over :-p

if i had to start again, i would probably make a few test-games where i'm figuring out all the mechanics, but then again those mechanics will be determined based on the world, sooo i guess just be OK with starting over! as far as things i found really fun, it's the world building and seeing it come to life! silly little things like making a love attack or petting cats! hahaha. i had just finished chulip, a game all about kissing, and thought i really needed to make kissing NPC's a thing in my game, LOL. what's fun about making your own game is that you make the rules of the universe, so if you want a game centered around kissing rather than punching.. well, you can!


i had to sit on this reply for a few days, but i really appreciate the chance to share my process/thoughts >:-O so thanks!


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