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Autumn, 17 Oct 2026 - @822.21
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Author Topic: 3D/VRML Lands Sharing Thread (Plus mini event)  (Read 1343 times)
Melooon
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« on: Summer, 17 Jun 2026 @944 » Toggle Font Embed

Hello! Some of you will have seen my old 3D lands! Such as this one (ignore the controls message, it was made for a different viewer):



I'm a big fan of 3D lands on the web and I'd like to see some lands may by YOU  :happy: Making a land is pretty easy if you know any 3D modeling software, and Blender can export to X3D very easily.

I have a small tutorial here too: https://thoughts.melonking.net/guides/creating-a-3d-world-in-x3d

Partly I'd like to see lands, but also I'm interested in testing the forums new 3D viewer, so I'd like to see some lands please!
With this in mind, around the 17th of July I will gather together all the lands people share into a project  :ozwomp: 

When making lands, I recommend you keep your final land under 10mbs total, you can do that by decimating 3D models so they loads fast and compressing any textures. Low-poly is best for the web!

Also to keeep compatibility with future MelonLand projects I recommend you follow these conventions:

  • Use metric size as the model format with 1 meter as a standard unit size (In Belnder: Scene/Units - should be default)
  • Prefix floors with GROUND_
  • Prefix walls with WALL_
  • Prefix solids with SOLID_
  • Prefix sound emitters with SOUND_
  • Prefix interaction triggers with TRIGGER_

You can host lands on your site, or upload them to a folder on the ftp server (this may work best)

« Last Edit: Summer, 18 Jun 2026 @965 by Melooon » Logged


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pepper
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« Reply #1 on: Summer, 08 Jul 2026 @264 » Toggle Font Embed

OMG I just saw this and I've been meaning to learn to use X3D to make a 3D interior space out of my spaceship designs... Hm I guess I have my weekend project set  :unite: 

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« Reply #2 on: Summer, 19 Aug 2026 @726 » Toggle Font Embed


Testing out the 3D viewer. I'm not sure if this is a bug on your end but blender's default lighting of 1000 completely blows out the 3D viewer

original export
[close]
what it meant to look like
https://files.catbox.moe/s6o6w5.png
[close]

'

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MediocreMetastasis
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« Reply #3 on: Summer, 19 Aug 2026 @786 » Toggle Font Embed

Testing out the x3D blender exporter. Kinda disappointing it didn't export the animations



EDIT: There's no textures in the preview for some reason...

« Last Edit: Summer, 19 Aug 2026 @788 by MediocreMetastasis » Logged


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Melooon
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« Reply #4 on: Summer, 19 Aug 2026 @841 » Toggle Font Embed

Testing out the 3D viewer.
Testing out the x3D blender exporter
Thanks for doing the tests! The GLB lighting blowout is a proper bug; I don't use Blender so I've not tested with it deeply, I'll have to see why xITE is not matching brightness levels.

For the X3D model, it looks like your using catbox to host the texture images; that's a cross-site content load so it's gonna be messy. If you put all your stuff on the same domain (such as the FTP server here, or your site) it should handle it better.

As for animations, the viewer should totally support X3D animations, you can see them on my demo, but I hand scripted those in. Looking at your file, there is no animation data in it, so that's a blender X3D export issue, it might be a setting you need to toggle on.

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« Reply #5 on: Summer, 20 Aug 2026 @320 » Toggle Font Embed

there is no animation data in it, so that's a blender X3D export issue, it might be a setting you need to toggle on.

The plugin I'm using does not support animation which sucks because there's VRML files I've seen that have looks like they have full rig animations. I wonder  if I can export the files and import it into a different engine and export out of that one.

https://castle-engine.io/ Seems promising as you can import .glb files (?)

Here's a neat little .wrl file from an archive I've found.


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Melooon
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« Reply #6 on: Summer, 20 Aug 2026 @533 » Toggle Font Embed

https://castle-engine.io/ Seems promising as you can import .glb files (?)
Castle engine is solid, I use it for converting vrml95 files to x3d for my projects, plus its actually what generates the preview images on this server! (if if you want to know what you preview will look like, try the model in castle viewer).

Also that's a cool dude! I have noticed WRL files get different lighting than x3d and glb files, Im not sure why that is other than x_ite converts wrl to x3d in the background, so something about its converter tweaks things a little.

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« Reply #7 on: Summer, 20 Aug 2026 @541 » Toggle Font Embed

WRL files get different lighting than x3d and glb files
Maybe they both use different shaders that makes the lighting look different. x3D seems to use PBR (which includes roughness, normalMaps, specularMaps, ect.). VRML seems way more limited.

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