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May 13, 2025 - @941.27 (what is this?)
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Author Topic: Mimosa and the Clocktower - A Gamemaker project  (Read 3279 times)
GlitchyZorua
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Great Posts Pacmanmicrosoft toaster-finderzoru gameboy dudeGlitched Away From SinnohJoined 2024!
« Reply #45 on: May 01, 2025 @52.41 »

what game engine do you use to make this?


Never mind- i didn't see the title  :drat:
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ToraQ
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« Reply #46 on: May 10, 2025 @945.12 »



Happy Screenshot Saturday!

After needing to take a one-week break from the game, I am back with new footage and changes made for the game.

Here are some changes and additions I made:

  • Those sky blue squares from the previous videos now have a function (and they're also now invisible). If Mimosa falls into a bottomless pit, he will take one damage and respawns randomly onto a cliff where the pit is (I'll change how Mimo respawns to such cliffs in the future).
  • Proper animations for selecting and entering a room have been added. Because of this, I also added room transitions (There's no transition-in for exiting to the world map via the pause menu because if I add it, it will crash the game).
  • The world map now has music playing in the background. The song, named "Faraway" is composed by me. (Also the song that plays in the test rooms is merely a placeholder and will be replaced with a much better song)
  • Added the Sproumbrella enemies. These buds use their sprouts to have a slow descent, which makes them vulnerable to breaths, but compensates with having more HP and running fast on ground.
  • Re-added Jackies. So far, I haven't finished their functionality yet (they're meant to be checkpoints for larger areas), so check back soon-ish.
  • Added save-and-load functionality. Because of this, the world map is no longer persistent, and the pause screen can now show up like it's supposed to. Rather, saving the game or entering a level saves Mimo's current position on the world map.
  • Lastly, Mimosa can deactivate Doors of Time again. Yay!!


That's a lot of things I've listed, huh? As a reminder, I'll be on vacation by the end of May, so I'll be doing some more changes by then. Anyways, have a good day.
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Solo dev of Mimosa and the Clocktower. Click on the image above to enter the MATC portal.
Feel free to contact me if it's anything important, but I tend to be busy irl.
GlitchyZorua
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Great Posts Pacmanmicrosoft toaster-finderzoru gameboy dudeGlitched Away From SinnohJoined 2024!
« Reply #47 on: Today at @94.91 »



Happy Screenshot Saturday!

After needing to take a one-week break from the game, I am back with new footage and changes made for the game.

Here are some changes and additions I made:

  • Those sky blue squares from the previous videos now have a function (and they're also now invisible). If Mimosa falls into a bottomless pit, he will take one damage and respawns randomly onto a cliff where the pit is (I'll change how Mimo respawns to such cliffs in the future).
  • Proper animations for selecting and entering a room have been added. Because of this, I also added room transitions (There's no transition-in for exiting to the world map via the pause menu because if I add it, it will crash the game).
  • The world map now has music playing in the background. The song, named "Faraway" is composed by me. (Also the song that plays in the test rooms is merely a placeholder and will be replaced with a much better song)
  • Added the Sproumbrella enemies. These buds use their sprouts to have a slow descent, which makes them vulnerable to breaths, but compensates with having more HP and running fast on ground.
  • Re-added Jackies. So far, I haven't finished their functionality yet (they're meant to be checkpoints for larger areas), so check back soon-ish.
  • Added save-and-load functionality. Because of this, the world map is no longer persistent, and the pause screen can now show up like it's supposed to. Rather, saving the game or entering a level saves Mimo's current position on the world map.
  • Lastly, Mimosa can deactivate Doors of Time again. Yay!!


That's a lot of things I've listed, huh? As a reminder, I'll be on vacation by the end of May, so I'll be doing some more changes by then. Anyways, have a good day.

looking through this game... it kinda reminds me of a gameboy game / an old education macintosh game! (in a good way) Also is that Kevin MacLeod? I assume that is just a placeholder song.  :grin:
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With loves and hugs, GlitchyZorua

ToraQ
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I'm just a silly comet worm browsing the forums

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Joined 2024!
« Reply #48 on: Today at @121.02 »

Also is that Kevin MacLeod? I assume that is just a placeholder song.  :grin:

Yup! It'll be replaced with a much better song though.
Logged

Solo dev of Mimosa and the Clocktower. Click on the image above to enter the MATC portal.
Feel free to contact me if it's anything important, but I tend to be busy irl.
ToraQ
Jr. Member
**


I'm just a silly comet worm browsing the forums

⛺︎ My Room
Itch.io: My Games

View Profile WWW

Joined 2024!
« Reply #49 on: Today at @121.54 »

Anyways, new video today.



Nothing too major, but I've redesigned the healthbar fragments to now change color based on how much HP Mimosa has left. If he dies, those fragments become invisible (obviously it's not shown... yet).

Also, I updated the animation for entering to the next area, where instead of it flipping, he now turns to face the portal, making it appear more like he's entering it, than, y'know, just dancing.
Logged

Solo dev of Mimosa and the Clocktower. Click on the image above to enter the MATC portal.
Feel free to contact me if it's anything important, but I tend to be busy irl.
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