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Unpopular games that you love, and vice versa

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TheFrugalGamer:
Man, I LOVED the first Watchdogs game precisely because of its "blandness." I found it really relaxing and used to play it after I came home from difficult days at work. I 100%-ed that one rather than the second!

My unpopular game though would have to be Deus Ex: Invisible War. It was the first one I played in the series and is almost universally hated because it was so different in gameplay from the first. I had no point of reference, though, because I had never played the first one until much, much later. It was the first time I had played a game that really dealt with the idea of transhumanism, and I was really starting to get into western RPGs at the time, so I ADORED it. I played it on the original XBox, and it got me into the series as a whole, since I've played all the rest since. Haters can hate, but I never would have played the original if I hadn't loved IW so much :cheesy:

I've tried playing it on Steam recently, and I do still love the game, but unfortunately my computer does not. I encountered a game breaking bug about halfway through, and haven't found a fix for it yet, so I may one day have to pick it up for the XBox again.

xX_irkeneonz_Xx:
(I'm still playing this I just need to yell)

Recently I've been playing Magi Nation for the GBC after playing it years ago in high school and it's actually a lot of fun. I can understand why it was reviewed so poorly because playing this game on real hardware would be a nightmare, there can be over an hour between possible save points and there's a lot of backtracking and times where the games' a little slow, but with save states and turbo features most emulators have it's a nice playthrough.

The sprite work is also really good for a game on the GBC. It has a nice fantasy environment that actually feels more engaging to me than most gameboy games I've played and while the areas are a little long for navigation (and why it needs turbo sometimes) it kind of adds to the immersion of exploring a fantasy world like that. The same goes for the music, which for the technology goes along great with the areas. The sprites for the monsters are also all great and there's quite a few designs that I like. The gameplay is more based on a card game system so it can feel a lot more strategic than Pokemon does since you need to balance your energy with your own attacks and summoning abilities.

The dialogue also isn't as bad as you'd expect, it actually kind of made me laugh a couple times. It really does feel like the main character is a teenager who was plucked from our world and I mean that in a good way. There's also secrets both with characters and with areas.

I'll check out the GBA game at some point since I think there's a translated patch, but I really think the game could have had potential if it were able to continue as a series. A lot of the flaws have to do with hardware limitations or something that just feels like it could use some ironing out. I saw a couple mentions that it feels like the game pushes the hardware to its limits and that might be why it can be slow for loading sometimes.

I'd really recommend it if you like monster games of GC games, just with a tool that has save states. it's really an underrated game.

I've also decided to check out the other media and while I can't afford the cards right now the TV series sure is something. it's not good but my system has some nostalgia for it and it's kind of great for how awkward it is and how hard it's trying in some places to be a Pokemon clone. the game is actually a lot better than you would think if you know the TV series

It's a monster game based on a card game that was the developer's first project and it has no reason to be this good

Zusk:
Fallout: Brotherhood of Steel

The entirety of the criticism towards the game is a feedback loop from when old Interplay fans got to play it instead of Fallout 3 back in 2004. I have never seen a game more unfairly get a bad rap as Fallout: Brotherhood of Steel. Its eighteen years later and people still can't get over that initial "Where is Fallout 3" face response.

The game's story is fun, visuals memorable and gameplay fun. Its very similar to other games in the engine that Interplay made back then like Dark Alliance 2!

I especially disagree with people who call it the worst Fallout game. A low-budget Fallout dark alliance clone is always going to be just that. It's never going to be as bad for me as something like Fallout Shelter, which is actively preying on vulnerable people who play it to try to capitalize on them.

Guest:

--- Quote from: Version on September 05, 2022 @981.92 ---But looking back on it now, I can see how the story very much had that patented ubisoft performative activism.

--- End quote ---

Thing is, I genuinely think that the people working on these games wrote a love letter to hacker culture and unlawful political activism through that, and there are more than a few subtler references to the subculture behind it all. Not just hackers, but the main cast was very reminiscent of who you would meet in a modern, say, somewhat mainstream socialist youth organization in the USA. Of course it's not actually revolutionary theory and practice, but hey, it's a video game and what they did is radical enough especially for 2016.

I sincerely believe the devs and the little guys involved in the work, in that they genuinely wanted this game to have a message. The artists, the writers, the lore people. I bet the weird change in political direction in Legion was 100% a marketing thing after the lukewarm reception of WD_2, and because Ubisoft Montreal made WD_2 while Ubisoft Toronto made WD_L, the latter being more conservative anyway.

DJoftheCoven:

Easily my favorite unpopular game has to be kingdom hearts: dream drop distance, which for some reason is almost universally hated in the broader kh fandom. Everyone says that the controls were weird, the mechanic of switching randomly between two characters was annoying, and the disney worlds had no real character or appeal to them. It was very weird to find out that this opinion--to hate on kh3d--was actually the popular one, because I had a total blast playing the game! I have very fond memories of playing it while waiting for my turn at high school wrestling tournaments. 3ds games in general hold a very special place in my heart, but kh3d really knocked it out of the park with its neon visuals, beautiful music, fun boss battles, and intriguing plot twists. There's so much about the game that I wish I could experience again for the first time, so it's always a little disheartening to encounter long-time kh fans shitting on the things that I think made the game great. :tongue:

In a similar vein, a lot of original paper mario fans have made fun of me for enjoying the recent title, origami king. I think they might just be stuck in nostalgia sometimes! Sure, the older games had darker plots, but I thought that origami king was a very beautiful game. Especially the soundtracks and environments... have they SEEN autumn mountain? And the shogun studios theme slaps so hard!!

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