The goal was to write the outcomes and interactions based on a scene where you have to get a dwarf out of a prison.Interactions Flowchart 1 - OutsideInteractions Flowchart 2 - Inside
Upon speaking to a lizard standing outside a guardhouse on a small road near town, you learn that his bride to be is being held within for an unknown crime. He offers to make it worth your while if you can help get her out in time for their wedding.
You enter a small one room guardhouse, it contains one cell operated by 3 levers, a small fire, the guard and a cow. Littered around the cow are guard related items like clothes and papers.
The guard is a frizzy ginger haired human with paint splatters on her face. She is asleep when you enter the room and will only wake up when spoken too or when certain actions are triggered.
When spoken to she seems disinterested in guard duties and confesses that she says up all night fulfilling her dream of being an abstract landscape painter.
Dressed in gaudy but cheap clothes, and carrying a book called "finances at their finest". You gather he's an upper middle class businessman with aspirations.
If you question him too much he will go on a 10 minute monologue of all the "famous" people he knows.
The prisoner is a gruff looking dwarf lady.
When asked why she's in prison:
"Well! I walked one way and he walked the same way and somehow he ended up in a horse trough.. How was I supposed to know he was high judge!"
When you say you've been sent by the lizard to get her out:
"Oh.. I see... he's not a bad guy.. But here was I hoping I had a chance to start again.. sigh.. I suppose the guard would never like me anyway.. I mean.. ugh. what, did I say something!"
Upon further questioning you can determine that her marriage is primarily a trade arrangement between her clan and the business interests his family represent.
The cow appears to be a cow, possibly for providing milk?
When you speak to it:
When you speak to it with pet pal:
"They don't damn pay me enough for this job I tell you, the union! The unions where its at!"
On the wall by the cell door are three levers with crudely carved faces. Upon approaching them they start talking to you, daring you to use them, saying you can't handle them, calling you a "molly golly floggy pop".