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Author Topic: Everyone's Myst (Community Project)  (Read 4400 times)
MediocreMetastasis
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« on: a Summer day » Embed

Edit 31/7/2026: Leave some suggestions as to what I should add in the future. :ozwomp:  :ozwomp:  :ozwomp:

Everyone's Myst

I was thinking about cool projects for the everyone site. Inspired by unregistered location I thought what if everyone comes together to make this giant world with twists and turns and an infinite amount of routes. What if you just had Myst's exploration aspect but it never ends. Introducing Everyone's Myst. You can expand the world by submitting artworks, this art can be 3D, 2D, or even irl photos. As long as it's somehow connected to the previous location.
https://everyone.melonland.net/myst



https://mediocremetastasis.neocities.org/Assets/cursors/1.webp
https://mediocremetastasis.neocities.org/Assets/cursors/5.webp

« Last Edit: a Summer day by MediocreMetastasis » Logged


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« Reply #1 on: a Summer night » Embed

omg such a cool idea <3

Do you want all of the contributions to be self-made or can we add anything we want from the web?

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MediocreMetastasis
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« Reply #2 on: a Summer night » Embed

Do you want all of the contributions to be self-made or can we add anything we want from the web?
You can add anything you want. My only major rule is to for each scene to have some sort of correlation to the previous scene. If you can find images that match. Go ahead!


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« Reply #3 on: a Winter night » Embed

That sounds like a fun project. I'd be more than happy to participate, but where do I start? I don't know where to begin because there's a lot of text on the edit page and then there's also the problem of when I'm done I'm not sure how I can connect my part to any other scene(s).

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« Reply #4 on: a Winter night » Embed

As a casual Myst fan, I approve. I might add something to it when I get around to it.

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« Reply #5 on: a Summer night » Embed

Do you think you could upload your models/textures somewhere so we can continue seamlessly?

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MediocreMetastasis
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« Reply #6 on: a Summer day » Embed

Do you think you could upload your models/textures somewhere so we can continue seamlessly?

Uh sure. https://files.catbox.moe/j4121y.blend
I've seemed to have lost some of the textures tho as I made this ages ago but most of them are still included.
(I dithered the images in an external program after I've rendered it btw)

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« Reply #7 on: a Summer day » Embed

That sounds like a fun project. I'd be more than happy to participate, but where do I start? I don't know where to begin because there's a lot of text on the edit page and then there's also the problem of when I'm done I'm not sure how I can connect my part to any other scene(s).

I tried to be as detailed as I can on the edit page. All the text shows you how to add a scene/location. There's a dictionary at the bottom of the code where you add your scene/location.
Spoiler
Code
{
sceneID: "Woods3", //unqiue identification of your scene
src: "https://mediocremetastasis.neocities.org/Assets/Myst/12.webp", //direct image link (not webpage link) to your scene's image
imageMaps: [new ImageMapRect(274,300,544,50), new ImageMapRect(274,161,300,322)], //areas you can click
destinationSceneIDs: ["Woods2",""], ///SceneIDs of the locations each imagemap sends you if you click them
mousePointer: ["url('https://mediocremetastasis.neocities.org/Assets/cursors/up-down.png'), auto", "url('https://mediocremetastasis.neocities.org/Assets/cursors/question.png'), auto"], //cursor displayed if you hover over the respective image map
music: "https://files.catbox.moe/24co5o.mp3", //music played in that location
transition: true //doesn't do anything.
},
[close]

People seem to be confused that the code doesn't send you to a different page via a link. It switches the image displayed on the screen and add some areas you can click to switch to another image.

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« Reply #8 on: a Summer night » Embed

BUMP

Just wanna dig up this old everyone page I made for people who don't know about it.

Added:
  • One more scene The Sewers go forth and find it
  • The game will now notify you if a potential scene you wanna go to doesn't exist yet. Lets you know whether the path is bugged or doesn't exist yet


Oh yet if you wanna add your own art but struggle with coding just @ me on this thread with your art  :cheesy:.

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« Reply #9 on: a Summer day » Embed

Refactored the code so to make adding new scenes purely html.

Instead of adding to a dictionary you add a <myst-scene> element that has the attributes id, src, music as well as <myst-destination> elements with attributes id,x,y,width,height,cursor

This makes the code way easier to read and understand and you don't need any knowledge of js to edit it.

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« Reply #10 on: a Summer day » Embed

This rework is looking really good! Plus the new unfinished zone alert is perfect.

I had a poke around this project yesterday and initially I didn't really understand what it was, but its super cool and I very much encourage people to contribute things to it!

For people who don't know Myst - this is essentially a community point and click adventure game, where you can turn any image into a part of the games world and add clickable zones to it.

 :ozwomp:  :ozwomp:  :ozwomp:

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« Reply #11 on: a Summer day » Embed

I added a scene for the tower. I was having some issues, but eventually got it. I don't think I can figure out the coordinates for destinations though, so whoever wants to add to my scene will have to sort that out for me.

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« Reply #12 on: a Summer day » Embed

I can[t] figure out the coordinates for destinations though

I was thinking about this, if someone know as little JS @MediocreMetastasis, it might be helpful to add a little coordinate helper in the corner that shows the current coordinate value of your mouse, this way people can just move there mouse to the areas they want to make their chord boxes, then copy the value.

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« Reply #13 on: a Summer day » Embed

Well, just after sending that message I sat down and tried to figure out the coordinates with the help of an image editor, and what I noticed is that the values don't seem to map to my card correctly. Cards are 544x332, so that means if I set x=0, and width=272, what should happen is that the entire left side of the card becomes a clickable destination. Instead, only about a third of the left side became clickable when I tested this. The y and height attributes similarly didn't behave as I'd expect them to.

There's a chance I'm misunderstanding how the coordinates work though, I'm running under the assumption that they're like the top/left attributes in absolute positioning.

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« Reply #14 on: a Summer night » Embed

@Limette You're thinking of the coordinates as x-min y-min x-max y-max. The pivot is at the centre of the rect.

I was thinking of changing the coordinate system to be left right top bottom but that means editing every destination.  :ohdear:

@Melooon that would be a nice feature. I'll try and implement it.

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