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Author Topic: anyone willing to playtest my game? and i'm open to testing yours!  (Read 825 times)
lina
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« on: a Summer night » Embed

hi!! i'm wondering if anyone here would be interested in playtesting my game? it's called 'vengeance of the vegetables', it's a roguelike automatic shooter, and you can play it on your browser

if anyone's up for it, here's the info:


thanks a lot if anyone can do it!

aaaaaand, i'm always open to playtest other games, let me know if you are needing help as well :wink:

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« Reply #1 on: a Summer day » Embed

The game is pretty rad, I have a few suggestions/questions:
  • You could suggest fullscreen to the player, otherwise it is difficult to read the characters.
  • I think this is a bug: when I "get" a vegetable (attract?) I hear a chopping sound and the screen goes black for a few seconds.  Is this as expected?
  • (minor) The game is keyboard based, but you need a mouse to press some buttons.

The game idea, art and flow quite good.  It is simple, rewarding, I smiled each time I crossed path with another baddie! Most importantly it is *fun*, which is the quality every game should strive for.

Keep developing!

edit: and if I can, why not provide downloadable binaries for people who prefer to play outside of browser?

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lina
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« Reply #2 on: a Summer day » Embed

thanks a lot!!

1. it's certainly meant to be played on fullscreen, i never thought of it but i should make that more clear to players!
2. definitely a bug i had no idea about lol
3. i'll consider that!

and i will add a downloadable version on release :ozwomp:

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« Reply #3 on: a Summer day » Embed

I see.  The "bug" may be becuase I use a very old pc without a dedicated graphics card.  Sometimes when I play a native binary (Linux) stuff fixes itself!

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shaggy
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« Reply #4 on: a Summer day » Embed

My opinion. Now I have no idea how serious you approach the game so my playtest may be a bit over the board xd

- Tone down speed boots. They are OP and seem to be crucial to survival. This kinda forces player into taking them ASAP. If they don't roll, you get frustrated and die.

- Rotating knifes have 0 feedback when and if enemy was hit, it gives this feeling of weak weapon and it's not fun. Maybe a small knockback on cooldown could work.

- In general, weapons lack this... well... "oompf" effect. A feedback that they did damage. Some visual and some audio cue.

- Music is nice and does not interfere with game, which is nice.

- I think graphics are bit unreadable, as in it's hard to sometimes distinguish "money" from enemies. White border helps, but not much. I think I'd make "money veggies" smaller. Much smaller. And maybe add them a dark tint so they look different.

- Those carrots at beginning are a bit too fast - faster than main char. Without boots they chase you too quickly and hit you and it's hard to counter since you can't aim.

- Characters are large, and when ears overlay with enemies that doesn't mean I am touching enemy. And that hit feels a bit unfair. I think I'd remove hitbox from ears.

- There seem to be a bug with treasure chest. Arrow with treasure sometimes disappear and then reappears. It happens many times.

- Where endless mode? And game needs persistent scoring. How else folks on forum gonna compete with each other?:p

But flow was good and it was really nice to play. It has potential.

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IndigoGolem
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« Reply #5 on: a Summer day » Embed

I get an "index out of bounds" error when the game loads. The only thing still blocked by my browser is some JS from Google Tag Manager, so unless your game relies on that to run i don't know what's wrong.

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« Reply #6 on: a Summer day » Embed

- Where endless mode? And game needs persistent scoring. How else folks on forum gonna compete with each other?:p

Already playtested and filled the form on your site but I wanted to second that I'd also love to see endless mode and scoring added! I really enjoy this type of game and the graphics appeal to me more than any others in this genre, so if it had an endless score mode I'd probably keep coming back to play it, like, forever  :4u:

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lina
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« Reply #7 on: a Summer day » Embed

oh thank you so much for all the help!

@shaggy my approach to the game is just a fun not serious hobby, but your "serious" reply helps a lot!! definitely adding them to the to do list

@IndigoGolem oh. okay that's super concerning, and atm i have no clue. thanks for letting me know, hope you can play soon though (:

@ashParadise that's super kind, thanks a lot ^^

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« Reply #8 on: a Summer night » Embed

The game is fun, but I found it a bit slow - would it be possible to increase the speed, or even better, make it adjustable (this would keep it accessible).

Well done!

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« Reply #9 on: a Summer day » Embed

-It doesn't say anywhere that you can use shift to do a dash (it seems I got it after an upgrade)

-the fork sucks, I'd like have a bit of control on the direction, especially since it doesn't target the closest enemy.

-the arrow that points me to an item is bugged as it was pointing out of bounds

-No regen or way to get health back (nvm I found out you can get hearts from the trees, I thought they were apples)

-Buff carrot needs to be nerfed or only appear later into the game


The game is fun, but I found it a bit slow - would it be possible to increase the speed, or even better, make it adjustable (this would keep it accessible).

I felt the same too

I really liked the twist of the game it kept me playing

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