Hey so I had a few folks on bluesky since I originally saw this post, I did like a lil super quick guide about how I use 3D models in my comics to work quicker here
not OP but I would LOVE this personally, I suck ass at lettering
I looked through my notes from class and found a great resource! Blambot.com has
a fantastic page of nothing but infographics all about lettering. There's also a book on lettering sold by the author, under the 'Merch' tab in the navigation.
Blambot.com has a lot of other information on comics, too! Again, it's primarily western comics, but a lot of the knowledge can still be applied to different styles. [Though panel flow can be difficult, imo; if your medium has a different reading direction than left -> right, it can get weird to translate the advice.]
The website is created [and run?] by Nate Piekos, a professional letter & other such. His site is a great resource in general, imo. [This is not an ad, I just appreciate the information available.]
Bad Ink Studios on Youtube has a lot of information on offer, both longform and shortform. They do examples of different lettering techniques and, while I think they can 'lose the thread' of comic lettering in people's hyper specific questions*, there's a lot of experience and knowledge being shared.
[*Something that was said by the letterer himself in a video recently-ish, I think? IMO lettering is an art, and can be really fun and push the story,
but it's critical to not 'detract' from the artwork.]
My experience with lettering was primarily digital, and some advice I can offer [to anyone in thread] there is that using vectors for your balloons and text will save you a lot of headaches. Also, include balloon placement in your thumbnails. Also also, finish the artwork that will be underneath your text balloon. It saves you frustration when you inevitably need to nudge things around [or completely change the layout, lol].
Additionally, thank you Torrent-empress for the link to your Clip Studio models advice! Very useful. I've gotta start exploring the 3D and vector capabilities of that program, lol.