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April 02, 2025 - @834.94 (what is this?)
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Author Topic: Mimosa and the Clocktower - A Gamemaker project  (Read 2687 times)
Historia-Q
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« Reply #30 on: November 10, 2024 @95.66 »

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Solo dev of Mimosa and the Clocktower. Click on the image above to enter the MATC portal.
Feel free to contact me if it's anything important, but I tend to be busy irl.
Historia-Q
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« Reply #31 on: February 07, 2025 @135.08 »

Yo uh sorry I haven't set foot onto this site in a while, but I have an update on the game's development.
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Solo dev of Mimosa and the Clocktower. Click on the image above to enter the MATC portal.
Feel free to contact me if it's anything important, but I tend to be busy irl.
Historia-Q
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« Reply #32 on: February 27, 2025 @699.22 »

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Solo dev of Mimosa and the Clocktower. Click on the image above to enter the MATC portal.
Feel free to contact me if it's anything important, but I tend to be busy irl.
Historia-Q
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« Reply #33 on: March 15, 2025 @861.82 »

More prototype footage is here!

Also, since I haven't been active much lately, I would also like to announce that the game now has a Game Jolt page! Check it out here.

Edit: Used the wrong link
« Last Edit: March 15, 2025 @865.12 by Historia-Q » Logged

Solo dev of Mimosa and the Clocktower. Click on the image above to enter the MATC portal.
Feel free to contact me if it's anything important, but I tend to be busy irl.
Historia-Q
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« Reply #34 on: March 23, 2025 @72.78 »


Hello! I've readded the knockback mechanics back into the game, despite the fact that it's just (mostly) recycled code from the previous prototype. Not only that, I also readded the breath jellies, and this time I added the other two types (medium and large) alongside the small one. Lastly, I've made an enemy spawner, but its only purpose is to create a new popple should the one onscreen die. (I'll deal with the small poof clouds when I get back to working on the game...)

Anyways, that's all. I'm exhausted.
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Solo dev of Mimosa and the Clocktower. Click on the image above to enter the MATC portal.
Feel free to contact me if it's anything important, but I tend to be busy irl.
GlitchyZorua
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« Reply #35 on: March 27, 2025 @802.29 »

This seems like a very cool game! :O

I like the art style, it's very cute :3
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Historia-Q
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« Reply #36 on: March 30, 2025 @135.63 »

This seems like a very cool game! :O

I like the art style, it's very cute :3

Thank you so much! I've just restarted development on the prototype a few months back, but it's been going well so far.
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Solo dev of Mimosa and the Clocktower. Click on the image above to enter the MATC portal.
Feel free to contact me if it's anything important, but I tend to be busy irl.
Historia-Q
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« Reply #37 on: March 30, 2025 @137.06 »

Hello!! Back with yet another devlog! This one's a bit smaller this time around, but I added currency to this game: Pix!



Pix can be used to buy new berries and powerups for, as well as other things (That I'll get into at some point). Currently, they can only be dropped from enemies, but they'll also be obtained through other means. Also, I have made a new Startree tileset, but I'll probably need to refine it further because it looks wonky... yeah.

So, that's it for this devlog! Have a good day~ (or night)
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Solo dev of Mimosa and the Clocktower. Click on the image above to enter the MATC portal.
Feel free to contact me if it's anything important, but I tend to be busy irl.
Charbomber
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« Reply #38 on: April 01, 2025 @501.37 »

I can't put my finger on why but something about the physics so far feel very Ikachan/early Amaya-core to me... good stuff.

Then again that concept might be informed by my getting back into Cave Story lately  :tongue:
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Check out my good videogames when I release them in 45 years...


Historia-Q
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« Reply #39 on: April 01, 2025 @587.29 »

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Solo dev of Mimosa and the Clocktower. Click on the image above to enter the MATC portal.
Feel free to contact me if it's anything important, but I tend to be busy irl.
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