@Lyonid HELLO!!
Thank you for the warm welcome and kind words!
I should log into MN again...it's been too long haha :') I remember being so proud of my lookup cuz it was the first thing I'd coded in a while, haha (although I did need some help making it)
I remember Codestone too, it's such a cool resource! Thank you for adding my page!
REPLICANT IS SOOO GOOD I wish more people gave it a chance! I enjoyed every moment of my playthrough (even the painful ones, lol) and there were so many tears shed when I finally reached the "farewell" message
It's so funny to me that Drakengard is like that because Yoko Taro looked at games that praised the player & gave high scores for killing a lot of enemies, and he said "huh, it's kind of weird to gloat about being a serial killer" and then made a game based around that concept haha. All of the endings are so crazy, I love it.
It's great to see some Angelus love! I love her too :')
Something I love about it, oh man. It's difficult to say because there's so much LOL
I think what really drew me into the series is how unique and genuine it is. The first thing a lot of people will mention about Yoko Taro is his sense of humor, but something that always stuck out to me was how sensitive and thoughtful he is and how that comes out in his work.
He's a guy who
really loves video games and believes in them being a form of art (and he's right!!), so his games always have interesting and fun ideas & concepts. Even ones that are considered "bad" like Drakengard; it was a game he wanted to go against the status quo that Square Enix games were known for, and presented the typical violence of games in a non-glorified way that doesn't feel rewarding at all - and that's a great concept, imo. It's like if Earthbound or Undertale were way darker LOL
On top of that, his characters and stories are just
so dang good. I remember being so impressed with the way the characters acted throughout Automata, even when it devastated me lol. The way they responded to situations felt so real and genuine.
I get the impression that Yoko Taro is an empathetic person...Automata in particular presented trauma in such a real way that I've
never seen in another piece of media, to the point where I got a little concerned for him lol....
I didn't realize it until I got into DrakeNieR, but that genuineness is what a
lot of AAA games in the past...decade or so have been missing, at least to me; a lot of them feel like they were made to fit a status quo of what games "should" be, and feel pretty bland and samey as a result. I really enjoy that Yoko Taro always wants to do something new, even if people consider the end result "bad" sometimes. He jokes a lot, but he really cares about what he does and I felt that while I was playing the games.
BUT YEAH sorry for the wall of text!! this is actually a much shorter version of what I originally typed...I'm incapable of shutting up when it comes to this series
What about you? What got you into DrakeNieR, and what do you like about it?