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a Summer night - @146.32
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Author Topic: Cursemark  (Read 445 times)
wanderingartist
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« on: a Spring night » Embed

https://i.imgur.com/tytdl5a.png

https://i.imgur.com/cqwrUkY.png

https://i.imgur.com/YI0m4yQ.png

https://i.imgur.com/yrSFmy2.png


https://store.steampowered.com/app/3219180/Cursemark/

Hi everyone, I've been working as the art director on this project for a little over a year now and as we're getting close to putting it out into the world I figured I'd share here. It's an action-roguelite with a heavy emphasis on exploration and buildcraft. There's a lot of inspiration from ARPGs and soulslikes, though definitely not a huge focus on "challenge" and moreso on discovery and mechanical interactions. It's meant to be a game where you incrementally build up power in the world and in-run rather than through character meta progression, and there's a huge focus on skill interaction - each run you drop runes that you can socket into your spells, your defensive spells, your ult, and your weapon, which creates tons of builds and interesting combinations. There's a trailer on the steam page as well!

I headed up all of the world/environmental art and assets, character, NPC, and enemy artwork, and directed everything from the top down art-wise. It's been a labor of love but a really fun and exciting project and I think it is looking promising overall! We're releasing into early access on June 8th, but there's a demo already available if you want to check it out and give us feedback, there's an in-game feedback form as well. Would love to hear everyone's thoughts!

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Nikodile
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The visuals look gorgeous! Color palette, sprites and all. Going to keep an eye on this project, best of luck to you and your team!

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