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September 13, 2026 - @714.13
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Author Topic: Everyone's Myst (Community Project)  (Read 4789 times)
MediocreMetastasis
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« Reply #15 on: July 31, 2026 @127.20 » Embed

Update:
-Added coordinates to top right of screen
-replaced x,y,width,height with a more user-friendly, understandable system left,right,top,bottom


Now it's way easier to add image maps.

I might add a hotkey to make the coordinates visible and invisible

I also added a sound for when ever you change scene a while ago

« Last Edit: July 31, 2026 @129.33 by MediocreMetastasis » Logged


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Limette
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« Reply #16 on: July 31, 2026 @341.49 » Embed

@MediocreMetastasis maybe you could make a new element that uses a different coordinate system, and then leave the old one intact for the previous cards, as a deprecated system? However, if you manage to implement Melon's suggestion of having the cursor show the coords, and explain the system well enough, I don't think it needs to be changed. The issue stemmed from me misunderstanding it after all.

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MediocreMetastasis
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« Reply #17 on: July 31, 2026 @438.84 » Embed

@MediocreMetastasis maybe you could make a new element that uses a different coordinate system, and then leave the old one intact for the previous cards, as a deprecated system?

That would've been a good idea before updating all the cards to work with the new system... :drat:

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« Reply #18 on: July 31, 2026 @446.67 » Embed

might add a hotkey to make the coordinates visible and invisible
I had another idea that could go along with this, you could make the coordinates boxes visible with 50% opacity coloured backgrounds when in "dev mode".

So you'd switch on dev mode and you'd see the chords, but you'd also see the click boxes visually (you could even include their target area as text in the box), that would make it really easy to debug!

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