This is mad stuff, I've only very briefly heard of MUDs in passing but never took the opportunity to try them out. This is a whole world out there!
First impressions are: I am definitely a noob, struggling to keep up with all the different commands (wandered a couple of rooms before forgetting how to leave the room lol), but I am going to give it another shot when I have a chance because the concept in itself is so neat. This is probably just me being overly used to modern game UI/UX, but the literalness of the commands is definitely unusual to get used to, yet also really charming and engaging in the sense that...I think it kind of forced me to be a lot more deliberate with what I was doing. I was pleasantly surprised at how present and immersed I felt in a world made entirely of text.
Any idea of how complex it is to upkeep one of these games, or to build one? Not that I am planning to suddenly make one any time soon, but it got me thinking...in an age where things tend to be more high-production, or require a very large team to accomplish, there is something very quaint and clever about no-frills text-based adventuring. That isn't to say it isn't effortless, but it is cool to know there is a whole possible world of compelling multiplayer storytelling/exploration, without necessarily having to cross the hurdle of creating or finding thousands upon thousands of assets to build a world.