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Author Topic: Everyone 3D! - help me prove a concept  (Read 243 times)
Melooon
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Hyperactive DonutGreat Posts PacmanOfficially DogThanks for being rad!a puppy for your travelsAlways My Pal
« on: December 24, 2024 @567.12 »

EvErYoNe 3D

Hello! I have finished adding in native X3D support to the everyone site, meaning you can now include X3D code on any page and it should render!

For those of you who don't know, X3D is a modern version of VRML used for 3D websites in the 90s, I have a messy tutorial to help you get started on my blog.

I think there is SO MUCH cool stuff that could be done with this; from 3D webpages, to community built game worlds, to whole multiplayer experiences. However to get started I just want to know if the core idea of asking people to build things using X3D on the everyone site even works.

So I need your help! Please add and modify 3D pages on the site! Make stuff, break stuff, push it as far as you can ~ then report back here and let me know about your experience.

Here is the first page you can use as a reference: https://everyone.melonland.net/3d

You can directly upload your 3D models to to everyone site by creating X3D pages, such as: https://forum.melonland.net/pad.php?p=fish.x3d - to make these, just build your 3D model in blender, export it as an X3D file, then open that file in a text editor to get the code. - Remember to keep your models super low poly!

Good luck!  :ozwomp:
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bingus_baby
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« Reply #1 on: December 24, 2024 @830.57 »

"421 Misdirected Request"
For the fish page :(

But I'll look and see if I have any 3D models ready to go! I'll be too busy to make something new, but I got have something in the backlog! Does it support image textures?
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candycanearter07
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Goomy, I Choose You!Suck At Something September - Did It!uh oh! a pigeon got in!Artsy Candy CaneJoined 2024!
« Reply #2 on: December 24, 2024 @918.25 »

EvErYoNe 3D
You can directly upload your 3D models to to everyone site by creating X3D pages, such as: https://forum.melonland.net/pad.php?p=fish.x3d - to make these, just build your 3D model in blender, export it as an X3D file, then open that file in a text editor to get the code. - Remember to keep your models super low poly!

Good luck!  :ozwomp:

Everyone pad consistently crashes when I copy-paste the file in.
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e-
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« Reply #3 on: December 24, 2024 @970.79 »

After 10 minuets of futsing I've made...A mess! Not quite as simple as copypaste it would seem. replaced the start and end of the code per the example. Everything disappears if I use NavigationInfo and Background DEF. no materials. Model translated wrong. These I'm sure are things one could fix by learning all the stuff but ennhh me is sleepy :sleep:
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Melooon
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« Reply #4 on: December 25, 2024 @75.73 »

421 Misdirected Request"
This ones is actually unrelated, its a wider bug with SSL on all MelonLand sites that Im still trying to figure out :ziped:

Does it support image textures?
Yep, you have to hot link them in, but they should work!

Everyone pad consistently crashes when I copy-paste the file in.
The pad only supports smallish pastes (iv been tracking this bug for a while but I'm not sure it can be fixed); you have to keep your model super low poly or hotlink it in externally ^^

I've made...A mess!
Wow its kinda cool though - the issue with Background isn't just you, I found this issue when I tried it setting things up and Im not sure why its there, but if no one figures it out, I'll look into it!! As for everything else, ooph Iv no idea what happened on those chords!



So far things seems pretty rough, but its good info, and Im glad to see people are into trying it out! :cheerR:
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