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Author Topic: Unpopular Opinons  (Read 7406 times)
Memory
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« Reply #90 on: April 27, 2024 @28.34 »

IDK if this Forum Topic has been done before but feel free to confess your unpopular opinions  :smile:  :smile:

 This is a space to have nuanced conversations about things and to express your opinions on subject matters (that still apply to the forum rules, be respectful to other users!) ur opinions can vary from shows, songs, pet peeves, etc! :4u:

For example, my unpopular opinion is that I hate grape flavored candy.  :tongue: it tastes medicinal to me 
actually, i despise a lot of candy flavors .. grape, green apple, watermelon, and most citrus flavors i abhor  :ohdear: 

  Pineapple on pizza especially with ham/prosciutto Is amazing.
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« Reply #91 on: April 27, 2024 @52.93 »

Pineapple on pizza especially with ham/prosciutto Is amazing.

I like ham on pizza, but not pineapple. More for you, right?



This is going to sound like Dead Internet Theory, but I don't take people who post on corporate-owned platforms like Twitter, Substack, Medium, TikTok, YouTube, Reddit, BlueSky, LinkedIn, Threads, or Instagram seriously. For all I know, every one of these sites is like Ashley Madison and the vast majority of active posters are in fact employees or contractors paid to simulate activity. If they don't have their own websites, why should I listen to them?
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« Reply #92 on: April 27, 2024 @458.50 »

Similar to the above, I don't see the point in paying attention to anything on the above sites. If it was worth reading, it would be elsewhere.



Important pineapple note: The flavour of pineapple can greatly vary depending on if it's fresh, canned, or frozen, and if it's sweetened or not. Frozen and sweetened canned pineapple are blights on humanity. If you're American or only have had pizza at fast food chains, it's likely you have never had a pizza with good pineapple.
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« Reply #93 on: April 27, 2024 @791.17 »

I don't mind people posting on corporate platforms. Not everyone has the time, skills, etc. to create their own site and manage it. Some people might be really good at something like writing and focus on that rather than building something from scratch. I follow some newsletters that have since moved away from Substack but they're still using newsletter services instead of just building that infrastructure themselves and that's ok.

I would say that a big bonus to those platforms is (unfortunately) their reach, in the sense that other people are also using them and you can find them and vice-versa more easily. For example, I don't use most social media but I've got a Facebook account I use to keep in touch with friends and family who live far away. It would be awesome if everyone had a neocities site or something, but that's just not happening.

Not to mention that some alternatives people often find acceptable are just as corporate, lol. GoDaddy had a whole scandal years ago and my opinion of it is negative enough that I wouldn't buy a domain from them, but it wouldn't surprise me if some people's "independent" sites were giving GoDaddy some money. A lot of people's indie web sites also link tumblr, which is somehow rarely listed along with other social networks, nevermind that "if you aren't paying for the product, you are the product" applies to them just as much. And don't get me started on how pervasive yet invisible AWS is...

This doesn't mean I'm not critical of big social networks or the way they've often poisoned public discourse and allow abhorrent things on their platforms. After all, like I said, I don't have accounts on most of them for a reason. Realistically, though, they're hard to completely avoid, especially for people who don't have many tech skills. Maybe the future will bring us more alternatives and people will become more aware of those issues, but sadly, it's not where we're at right now.
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« Reply #94 on: April 28, 2024 @68.99 »

Most online games today suck because although competitive communities can be amazing (take the early SSBM tournaments) modern online gaming is literally only about winning and doesn't breed interesting or welcoming communities like they used to.

As a League of Legends player, I completely agree with this.... I wish competitive online gaming was less toxic.
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« Reply #95 on: April 28, 2024 @164.72 »

I understand where you're coming from but transitioning saves lives as a trans person myself , dysphoria is constantly present in my life. And I can't really do anything about it since I'm a minor in an anti-trans state. And it can be painful. I agree eliminating sexism but and gender-norms but that doesn't abolish gender dysphoria. Dysphoria is especially horrible because your body feels wrong. And now especially in America , the suicide rates for trans youth are going up because we don't have access to gender-affirming care. I'm not going to delve much deeper into this for personal reasons.

I would like to state that I made this during a time when I was getting rather frustrated with gender and couldn't get my mind off of it. I had a really difficult time because my sense kept changing and couldn't stick to a single lane. I would later discover that I was Genderfluid with the only reason why I didn't come to it sooner was because I was in complete denial at the time. Even now I still don't like admitting that I am genderfluid since I feel discomforted by it, the idea of having to change your representation over and over to feel comfortable is a really scary feeling I have and I still have trouble accepting it.
« Last Edit: April 28, 2024 @175.88 by Icey! » Logged



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Memory
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« Reply #96 on: April 30, 2024 @137.65 »

I would like to state that I made this during a time when I was getting rather frustrated with gender and couldn't get my mind off of it. I had a really difficult time because my sense kept changing and couldn't stick to a single lane. I would later discover that I was Genderfluid with the only reason why I didn't come to it sooner was because I was in complete denial at the time. Even now I still don't like admitting that I am genderfluid since I feel discomforted by it, the idea of having to change your representation over and over to feel comfortable is a really scary feeling I have and I still have trouble accepting it.

I get that . I should probably pay more attention to the dates posts were made :].
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« Reply #97 on: April 30, 2024 @152.42 »

I recently bear Superman 64 on the hardest difficulty and… I actually enjoyed it.
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« Reply #98 on: April 30, 2024 @206.99 »

I think Castlevania II: Simon's Quest is actually one of the best Castlevania games (provided you have a walkthrough handy of course!)

It just would have benefited from a better translation :P
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« Reply #99 on: April 30, 2024 @569.63 »

I think Castlevania II: Simon's Quest is actually one of the best Castlevania games (provided you have a walkthrough handy of course!)

It just would have benefited from a better translation :P

YES YES YES YES this game is pure insanity in all the best ways. I adore how NES sequels in general are the opposite of our current trend. Where we now try to amplify the things that worked out best to design for profit, those games genuinely pushed innovation in the formula no-holds-barred. Fire Emblem and Fire Emblem: Gaiden are pretty similar in that regard. What, you had a cool concept for a strategy game with small RPG mechanics? Well how about you now have dungeons, a world map, the combat is completely different, there is a whole second army and you can suffer through it! Amazing. I also miss games that literally expect you to have a walkthrough. Simon's Quest stumbled, fell and died so Baldur's Gate 3 could run.
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« Reply #100 on: April 30, 2024 @624.29 »

I adore how NES sequels in general are the opposite of our current trend. Where we now try to amplify the things that worked out best to design for profit, those games genuinely pushed innovation in the formula no-holds-barred.

Absolutely! If you think about it, Simon's Quest was one of the first "open world" games, plus one of the first with a day-night cycle. Pretty neat.
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« Reply #101 on: May 08, 2024 @657.89 »

peanut butter sandwich? decent. jelly sandwich? amazing. peanut butter jelly sandwich? absolutely awful. the worst thing ever. it's like when kids make horrible concoctions out of school lunches, except it's considered normal.
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« Reply #102 on: October 17, 2024 @209.11 »

YES YES YES YES this game is pure insanity in all the best ways. I adore how NES sequels in general are the opposite of our current trend. Where we now try to amplify the things that worked out best to design for profit, those games genuinely pushed innovation in the formula no-holds-barred. Fire Emblem and Fire Emblem: Gaiden are pretty similar in that regard. What, you had a cool concept for a strategy game with small RPG mechanics? Well how about you now have dungeons, a world map, the combat is completely different, there is a whole second army and you can suffer through it! Amazing. I also miss games that literally expect you to have a walkthrough. Simon's Quest stumbled, fell and died so Baldur's Gate 3 could run.

Dude... I thought I was gonna have to post these opinions myself, haha. I disagree that Simon's Quest literally requires a walkthrough though I think it's just made for the absurdly dedicated/experimental (and/or to sell nintendo power and strategy guides... so I guess in that sense you're right.)


I guess I should give other NES-based opinions instead then to be more original.
My favorite Final Fantasy game ever is Final Fantasy 1, and it's also my favorite game ever.

Also, Mother 1 is my favorite Mother game.


I've been playing UFO 50 recently and though it's mostly good, I heavily disagree with the "Retro ideas and aesthetics but modern design" philosophy, because I think that sort of philosophy almost always results in weird feeling games. Shovel Knight for example (though I haven't played it in a while so I can't make an account on how I feel about it itself) really annoys me for starting the big trend of "NES games... but without the old game design!" because that feels like an inherent oxy-moron for me.
NES games aren't NES games without the experimental, clunky, and quirky game design.
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« Reply #103 on: October 17, 2024 @538.51 »

Also, Mother 1 is my favorite Mother game.


I've been playing UFO 50 recently and though it's mostly good, I heavily disagree with the "Retro ideas and aesthetics but modern design" philosophy, because I think that sort of philosophy almost always results in weird feeling games. Shovel Knight for example (though I haven't played it in a while so I can't make an account on how I feel about it itself) really annoys me for starting the big trend of "NES games... but without the old game design!" because that feels like an inherent oxy-moron for me.
NES games aren't NES games without the experimental, clunky, and quirky game design.

Mother 3 is my favorite, but that might be more because of its grander story compared to EB, and being completely screwed by how difficult 1 is.

As for UFO 50, I recently bought it and have been enjoying it a lot. I've never really played NES games before (My emulation interest only went back to the SNES), so I don't have any points of comparison besides Mario 3. There's a lot of experimental games here, though!
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« Reply #104 on: October 17, 2024 @570.63 »

I always feel at odds with people when talking about Mother 1 because the people who dislike the game are sometimes really mean to it and the people who also like the game are sometimes weirdly condescending to it even though they're 'on its side' but I think Mother 1 has something special the other games don't have.

Mother 1 is the most concrete and focused version of the base idea for the entire Mother series I think, and it has the best atmosphere for that reason IMO. Earthbound felt like it didn't know what it wanted to be at times and Mother 3 is pretty different from the rest of the games for a lot of reasons, but Mother 1 has that core to it. It's hard for me to explain.
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