I've got three words for you all: Clive Barker's Jericho. There's a lot I could say about this supermassive corn turd despite being a Clive Barker fan, but I think this Zero Punctuation review says everything that need be said.
CW because it's Yahtzee Crowshaw so there's plenty of profanity and other rude/insensitive speech.
This is probably the worst shooter I've ever played, and the only major shooter franchises of which I haven't played at least one title are Halo and Call of Duty (because if I wanted a video game that served as pro-military propaganda I'd just play America's Army and have done with it).
If anything, Clive Barker's Jericho almost makes Duke Nukem Forever seem appealing.
oh wow, i played this! i found it the bargain bin at a game shop and, as i so often did, bought it purely on the basis that it was in the bargain bin. i've found a lot of great games in there. i've also found total disasters.
i did not and still do not know who clive barker is and have never played any of his other games, but i'm in complete agreement with yahtzee here. this was Not a good game.
even though the video only contains a description of the game, it still brought back enough memories to make me, perhaps masochistically, want to replay it to experience again just how awful it is. i know i have the cd around here somewhere...
i wouldn't say it's the worst game ever, but it definitely belongs on the awful games leaderboard.
jericho's sheer badness left such an impression on me that i named a chaotic disaster of a character after it.
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for my nomination may i bring up
ADR1FT. it's a walking simulator, which i don't normally play, but i do someitmes want to just wander around an alien landscape and enjoy the scenery. i think i got this in a humblebundle or something? or maybe it was a gift? i definitely didn't make the deliberate choice to buy it.
the control scheme is horrendous. i don't remember the specifics any more but i recall an early part of the tutorial wanting me to press [SPACEBAR] to do something, and as much as i pressed [SPACEBAR] that something simply was not happening. i looked it up and found this was a common issue in the game because [SPACEBAR] was also bound to some other control and no, you can't rebind them, and no you can't split them up, they're inherently connected within the engine. it's so stupid that this one fact singlehandedly convinced me they didn't playtest this game at all.
that aside, if you manage to get past the tutorial, the gameplay is non-existant. i'm not convinced there's a story.
i'd say the only part of the "about this game" that's true is "The player fights to stay alive by exploring the wreckage for precious resources"
those "precious resources" are oxygen canisters, and yes, that's basically all you do. hurry from area to area to get the next oxygen canister asap so you don't die have to do the section again.
it's not fun, and there's nothing else to do
except get oxygen. the amount you have is barely enough to make it to the next can, there's not really enough time to admire the scenery (which, in a walking simulator, a significant attraction is usually being able to slow down and admire the scenery)
also, despite being a first-person game, you don't have full control of the camera, and the game will just turn you to face whatever direction it wants. i don't mean you spin in an out-of-control way (such as might happen if you move the wrong way in an environment with no air resistance and no gravity). the game moves the camera for you to force you to look a certain way. i think it was supposed to be a hint system but it was just a huge hinderance that made it extremely difficult to move through certain sections because i literally had to move in a direction i could not look.
ADR1FT is also just deeply unstable. it crashes frequently and randomly, on any system.
terrible, and entirely in ways that aren't fun.
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i say "terrible in ways that aren't fun" because i kind of have a love for terrible games. i'm not sure if it falls under "so bad it's good", but i genuinely enjoy going through a game that is just an absolute mess.
it has to be the right amount of bad, though. i won't take a merely imperfect game, or a game that's overall decent but has some problems. it has to be terrible from beginning to end, at every level of the cakeslice.
the majority of the mess should ideally be in the gameplay or the level design. if there are too many issues with the ui, or the controls, i'm out of there, unless the ui is so comically bad that getting it to behave is in itself a game. i will also not enjoy myself if the game is bad simply because it is slow, grindy, or boring. i want a game to be bad because it's broken or badly designed, i want to have fun enduring the broken-ness, rather than have to wait it out.
i will complain about bad features and bad choices in otherwise good games, but if a game has no good choices i will instead enjoy its cacophany of bad choices. i like seeing how bad a game can be. i want to know what the worst possible experience games have to offer feels like. i'm also fascinated by just...how shit a game can be and still launch.
i also wouldn't generally count shovelware. i seek out a game that is bad DESPITE the fact that the devs were trying to make something good, rather than because the devs didn't care and just wanted to cash in asap.
sadly, such games are few and far between, so if anyone has any recommendations...hmu