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« Reply #46 on: August 31, 2022 @939.41 » |
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I have just finished Mafia: Definitive Edition and it became one of my new favorite games! Open world but linear crime game, 1920s-1930s, gorgeous graphics, movie-level voice acting, impressive animation work, a shitton of cars, simulation driving and an optional ultra hard mode!
Plus it's on sale.
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« Reply #51 on: September 10, 2022 @801.89 » |
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I just started playing Skyward Sword on Switch.
I actually hated the original Wii version of this game. The motion controls were mostly fine, until I was required to do a diagonal slash with my sword and could never get it to register. It made the fights with Ghirahim really aggravating. But the worst part was how much the game held your hand. It's like they designed it for toddlers. Every three minutes the game would grind to a halt because each time you load your save it would insist on giving you the long description each time you pick up an item; or Fi would appear and explain to you what the previous cutscene just showed or told you; or if your hearts are low, you got to listen to the regular low health sound plus the sound of Fi trying to interrupt the game and tell you that ... your health is low.
But apparently the Switch version removes all of that. Fi's tips are optional now. You only get the long description for items the first time you pick them up, even if you reload your save file. You can also speed up dialogue and skip cutscenes now. And there are button/analogue stick controls if you don't like the motion controls. It's weird using the right stick for the sword, but it's a lot like the katana at the end of Metal Gear Solid 2 so it's wasn't a huge ordeal to get used to.
Overall, it's a way better game now.
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graveyardsoup
Casual Poster ⚓︎
the net is vast and infinite
⛺︎ My Room
iMood:
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« Reply #57 on: September 20, 2022 @262.21 » |
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I actually hated the original Wii version of this game. The motion controls were mostly fine, until I was required to do a diagonal slash with my sword and could never get it to register. It made the fights with Ghirahim really aggravating. But the worst part was how much the game held your hand. It's like they designed it for toddlers. I feel like you took the words out of my mouth with this one. I wanted to like this game so bad when it came out but it felt like they designed so many features with the intention of making you frustrated. Every time I felt like I was finally past a tutorial section, they'd surprise me with another. It resulted in the gameplay itself feeling like a really long tech demo.
I'm glad to hear the Switch version is significantly improved; I may have to pick it up.
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