(Note: The following is copy pasted from
the Toyhouse version of this thread.)
Mimosa and the Clocktower is a project that I’ve been working on since 2022, and is currently in a mix between both concept stage and prototype stage. This game was initially developed to be a Metroidvania, but ultimately changed to an action-adventure platformer with some metroidvanialike mechanics. Most of the items and characters (i.e.
Twinkle, Twinkle, Little Star and
Hickory Dickory Dock) are themed after popular nursery rhymes and theme songs. Right now, I am currently working on making concept art for various mechanics and additional enemies, as well as writing the plot and script for it, but for now I’ll explain what the game has in store.
The story: Mimosa, a baby dragon, hatches out of his egg, only to find himself on the planet of Timesea, where the water is filled with illusions of clocks. While confused at first, he discovers that Dock plans to reach the top of the ancient clocktower, and freeze everyone and everything in Timesea, so in order to stop this from happening, Mimosa starts his journey throughout the planet.
With his ability to triple-jump, age himself to become stronger, and change breathes by eating berries along the way, Mimosa uses these powers to save Timesea from the hands of Dock. However, the clock of fate will know if he’ll ever reach the clocktower…
(Non-copypasted)
I've been meaning to use this forum to show off my game here, so here we are. As I mentioned, it's still under development, but I really appreciate all kinds of input here. This game is being developed through GameMaker, and for it, I mostly follow tutorials or get help from other people.
I'll be using this thread to post any future updates to the game here, but for anyone familiar with the Toyhouse thread, I'll still be posting them there as well. If you wish to stay up to date, feel free to get notified by clicking the notified button below. Have a good day.