Oh hey hi
Lately i've been really interested in TTRPGs, i've been reading about the older versions of DnD, Pathfinder, and such, and in my search for knowledge to keep for myself, i came across a TTRPG that promised a robust system for any and all setting you can think of, and after reading more about it i can say that it delivered
I'm of course talking about the Generic Universal RolePlay System, or GURPS for short
GURPS is meant to be a maleable system depending on the type of campaign you want to make, you can make a classic sword and sorcery fantasy set, a futuristic adventure in deep space, a superhero adventure, or a game where society has been replaced by hyper-intelligent dinosaurs with laser cannons attached to them, any setting you can think of can be played with GURPS
That freedom however comes at the cost of complexity however, one glance at either of the core GURPS books and you'll see that it's quite the hard thing to swallow, including things like different ways of dealing damage, taking into account stuff like how many arms your character has, systems for learning new languages, supernatural abilities, magic, and quite a lot that can tip off quite the majority of people
Under that mountain of words and concepts however, there are a lots of systems and rules that can make the playing experience something unique, and my favorite example of that is the advantage system
At character creation, the GM gives you a set amount of character points depending on how strong your characters are, if they're common adventurers, super-heroes, toddlers, etc; those points can be used to buy your stats (Strenght, Dexterity, Intelligence and Health) or you can buy "Advantages" with them, depending on the campaign and the characters you're making you can have stuff such as being ambidextrous, seeing in 360°, having multiple extremties, knowing when you're about to do something stupid, and so on
However, the catch is that you can also buy "Disadvantages", which give you points back when you take them, not only are they useful to allow you to get more expensive skills, but also they help giving a bit of extra flavor to your character, these disadvantages include stuff like not speaking your native language very well, being unable to pay attention, being an alcoholic, colorblind, so on and so forth
I'm gonna come clean now and say that i don't really have any experience playing GURPS, i don't know any people who are willing to swallow 338 pages telling them how to make a character to the very detail, and that's more than ok don't get me wrong!, but i still wish that one day i get the chance to experience it
Maybe you did experience it and want to share it!, feel free to talk about any campaign you may have participated on, if you're in a situation like me, or if just learned about it today