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Author Topic: Mimosa and the Clocktower - A Gamemaker project  (Read 2645 times)
Historia-Q
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« Reply #30 on: November 10, 2024 @95.66 »

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Solo dev of Mimosa and the Clocktower. Click on the image above to enter the MATC portal.
Feel free to contact me if it's anything important, but I tend to be busy irl.
Historia-Q
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« Reply #31 on: February 07, 2025 @135.08 »

Yo uh sorry I haven't set foot onto this site in a while, but I have an update on the game's development.
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Solo dev of Mimosa and the Clocktower. Click on the image above to enter the MATC portal.
Feel free to contact me if it's anything important, but I tend to be busy irl.
Historia-Q
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« Reply #32 on: February 27, 2025 @699.22 »

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Solo dev of Mimosa and the Clocktower. Click on the image above to enter the MATC portal.
Feel free to contact me if it's anything important, but I tend to be busy irl.
Historia-Q
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« Reply #33 on: March 15, 2025 @861.82 »

More prototype footage is here!

Also, since I haven't been active much lately, I would also like to announce that the game now has a Game Jolt page! Check it out here.

Edit: Used the wrong link
« Last Edit: March 15, 2025 @865.12 by Historia-Q » Logged

Solo dev of Mimosa and the Clocktower. Click on the image above to enter the MATC portal.
Feel free to contact me if it's anything important, but I tend to be busy irl.
Historia-Q
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« Reply #34 on: March 23, 2025 @72.78 »


Hello! I've readded the knockback mechanics back into the game, despite the fact that it's just (mostly) recycled code from the previous prototype. Not only that, I also readded the breath jellies, and this time I added the other two types (medium and large) alongside the small one. Lastly, I've made an enemy spawner, but its only purpose is to create a new popple should the one onscreen die. (I'll deal with the small poof clouds when I get back to working on the game...)

Anyways, that's all. I'm exhausted.
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Solo dev of Mimosa and the Clocktower. Click on the image above to enter the MATC portal.
Feel free to contact me if it's anything important, but I tend to be busy irl.
GlitchyZorua
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« Reply #35 on: March 27, 2025 @802.29 »

This seems like a very cool game! :O

I like the art style, it's very cute :3
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With loves and hugs, GlitchyZorua

Historia-Q
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« Reply #36 on: March 30, 2025 @135.63 »

This seems like a very cool game! :O

I like the art style, it's very cute :3

Thank you so much! I've just restarted development on the prototype a few months back, but it's been going well so far.
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Solo dev of Mimosa and the Clocktower. Click on the image above to enter the MATC portal.
Feel free to contact me if it's anything important, but I tend to be busy irl.
Historia-Q
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I'm just a silly comet worm browsing the forums

⛺︎ My Room
Itch.io: My Games

View Profile WWW

Joined 2024!
« Reply #37 on: March 30, 2025 @137.06 »

Hello!! Back with yet another devlog! This one's a bit smaller this time around, but I added currency to this game: Pix!



Pix can be used to buy new berries and powerups for, as well as other things (That I'll get into at some point). Currently, they can only be dropped from enemies, but they'll also be obtained through other means. Also, I have made a new Startree tileset, but I'll probably need to refine it further because it looks wonky... yeah.

So, that's it for this devlog! Have a good day~ (or night)
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Solo dev of Mimosa and the Clocktower. Click on the image above to enter the MATC portal.
Feel free to contact me if it's anything important, but I tend to be busy irl.
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