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Author Topic: new Minecraft mods break older versions  (Read 95 times)
cynderthekitsune
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« on: April 23, 2025 @876.03 »

i've been wanting to ask this for a whiiiile now, but had nowhere to really say it.
[cleaned this out since i wanna make it a bit of a tutorial instead]

i was talking with my friend over Discord about it, and it seems they only really work as core mods.
it's a bit weird to me since they're just... well, mods? but anyways.

in Prism Launcher, in the traditional mods part, it mixes older mods (like Orespawn or Lucky Blocks or Thermal for example) with newer mods.
newer mods use a .JAR file format, NOT a .ZIP, but Prism doesn't know where to put these correctly.

Prism automatically puts the JAR mods into the regular mods section, but those don't work - they crash the game.

in the attached image is the section where you should put the JAR mods, as they seem to only work in the Core Mods section.


i hope this helps tho ^_^


* thingaaa.jpg (20.13 kB, 616x289 - viewed 7 times.)
« Last Edit: April 23, 2025 @917.56 by cynderthekitsune » Logged

Melooon
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« Reply #1 on: April 23, 2025 @920.29 »

Mods and textures have always been veerrry version specific and you always needed to get dedicated versions each time the game updated.

Its actually been a sore spot for me for a long time, I really believed (back in alpha) that the future for minecraft was to invest in its mods system. They totally failed at that, and what we ended up with was a confusing mess. I totally agree that digging up old versions of things is a nightmare, it took a solid week when setting up our server to find and debug the recommended mods (not evening including all the server plugins - Even the server version we are running (1.5.2-Spigot-with a crash fix) only survived as a link on a waybackmachine archive of a deleted forum post :drat: )

Minecraft's modding scene is a mess and Im sure a lot of cool mods and interesting hacks have been lost because people were too contrarian to all agree to host their files in a consistent archivable space. That's humanity though, and often the only reason mods survive is because people pirated them and reuploaded them elsewhere without their creators permission ~ its messy and impolite and very annoying, but somehow it all works out most of the time :tongue:
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« Reply #2 on: April 24, 2025 @454.28 »

To bounce off what @Melooon said, I completely agree. It baffles me a bit that the game is so popular as a modded game but the whole process can be such a nightmare when updates roll around. I'm not a massive Minecraft player, I'm very much the two week phase person so don't know the ins and outs the way a lot of people do but I've found myself playing a lot more of it with my distance from social media and general burnout. I recently discovered the Bliss modpack and it's nearly perfect for my needs as a Minecraft player, most noteably mobs being passive unless you attack them, but I wanted to dial back some of the additions to gameplay while I familiarise myself with the vanilla game a bit more so I started making my own modpack inspired by Bliss but much smaller in scale. I'm kind of there but I'm also not because the mobs mod isn't updated to the version of the game I would prefer to play on, and I would prefer to use Fabric over Forge but a lot of the mods don't support that right now. Then that's another thing, all of the different modloader versions. I think I have a pretty good grasp on things right now, but it was so overwhelming to begin with (and I'm no stranger to modding my games) and I just can't wrap my head around being one of the biggest games in the world that relies so heavily on being modded and not offer universal modding support for the playerbase. I find it very frustrating.
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cynderthekitsune
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« Reply #3 on: April 24, 2025 @846.61 »

oh yea, pretty much.
Minecraft in it's early days (Java Edition specifically) also had a dedicated Mods button in vanilla, but they got rid of that at some point! plus i've been annoyed with how unoptimised the game in general is now, but that's kinda unrelated :P

i think the modding potential was actually pretty incredible, but Mojang/Microsoft didn't really like it all too much? but they've mentioned it in the past, especially for people suggesting to add things like guns or whatever into the game. so i don't think they're fully against it, but they definitely don't like it much internally?

i mean, now we have mods that could be literally a vanilla thing, like Quark; or soo many mods literally look like they'd come straight out of vanilla, but they're not!

also, yea i don't play Minecraft nearly as much as i used to...
i used to play it almost nonstop in 2014, when i was in primary school - i hardly remember that but my mum remembers it damn well, lol
though i only had Pocket Edition Alpha (i still unironically sometimes call Bedrock Edition as Pocket Edition lmao) it was still kinda fun mucking around and making a shitbox or something.
though the past half decade or so, i've been a lot more on-off with it. especially me being on maybe for one week, then off for a month or so, soo i really don't know very well about anything post-1.16.5, lmao
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