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Author Topic: Ironclaw  (Read 730 times)
appleAlc
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« on: January 25, 2023 @862.41 »

Does anyone else here play Ironclaw, the TTRPG published by Sanguine Games? I've been hosting a (premade) adventure for some of my friends, who are playing a Spider Bawd (which, description-wise in the book, doesn't seem to be an actual bawd), a Scorpion Alchemist, a Raccoon Bandit, a Bat Craftsman, & a Raven Spellbinder. The use of careers instead of more "traditional" ttrpg classes (à la D&:grin:smile: is something I quite like about it.
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wodaro
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« Reply #1 on: January 27, 2023 @688.54 »

OOH I've never heard of Ironclaw, but it looks neat! I love the idea of everyone in the setting being furries (a bit part of what drew me into the TTRPG Wanderhome.) I did a bit of research and I adore that since the PCs are all animals, a lot of the monsters are huge plant monstrosities!! Very cool. I'll have to look into it further! :4u:

I do always enjoy when TTRPGs mess with how classes work. Picking a hard defined class can be fun (Sorcerers are my go-to in D&:grin:smile: but I always love when games shake it up! Numenera is one I played for a bit that I found had a really versatile character creator. I ended up using it to make a tiny little starling that was a surveillance robot with faulty wiring.
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appleAlc
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« Reply #2 on: January 27, 2023 @837.11 »

I always find the more strict class structure to be a smidge suffocating, so I always adore when there's greater flexibility. I'll have to look into Numenera!
With regards to Ironclaw careers, I have always found it amusing that a Questor (collector of church tithes), a Bawd (not quite the historical sort, but rather the oldest profession), an Oracle, & a Dervish could be a functional party
« Last Edit: January 27, 2023 @858.69 by appleAlc » Logged

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