Funny I haven't noticed this thread right away after joining the forum. I could talk for ages about Cyberpunk 2077.
I'll admit that going into the game you have to have no qualms with the grotesque parts of the cyberpunk genre itself (such as total dystopia, ridiculous amount or corporate influence of everything, subsequent oversexualization of every product there is 'cause "sex sells" and yes, copius amounts of crime in which you'll be personally partaking in while playing - this one is not as much a part of the genre as it is a part of the Cyberpunk TTRPG system on which 2077 is based on. You burn bright, you do stupid shit, you go out in a blase of glory and you never have any hope for a happy ending, 'cause the world is that screwed.), and it's DEFINITELY not advised to go in expecting a new GTA, or a New Vegas, or a Mirror's Edge for that matter 'cause that's also a complaint I've seen people have.
It's kinda surprising that Melon got the impression of a 'game for Musk fanboys', since people like that guy are THE evil of cyberpunk, they're everything wrong with this world. Heck, you even get a guy stuck in your head who won't shut up about greedy corporations and inflated entrepreneurs needing to burn in hell. And he has a fair point. There actually was a moment I think where some social media intern of CDPR (the company behind C2077) joked about adding the Cybertruck to the game and the fans tore them a new one 'cause that's...quite literally the opposite of everything Cyberpunk stands for
I believe one of the devs shut that idea down real quick for this exact reason. In some ways I got the feeling cyberpunk comments on corporate destruction of individuality and everything good in sort of a similar manner to the way the old web movement currently critiques Web3, just...about life. With explosions and horrifying poverty.
(Sort of a sad thing though that despite the ways they went to depict this whole dystopia it...doesn't feel as grotesque and unbelievable nowadays as it probably was in the 90s when the TTRPG was coined. I've been to seaside resorts that look just like Pacifica multiple times in my life. Sans the crime levels. For now.)
Also btw if I sound pretentious talking about 'understanding cyberpunk' then drop that impression, this game and the TTRPG were my first introductions to the genre and I'm working on my own understandings from there onward
That is a really long prelude to say that I, for one, absolutely fell in love with the game. I have no problem with playing a mercenary character - especially considering that the world of the game is so rotten than you can manage to play a noble killer and that won't be an oxymoron. I'm also...quite prone to videogame violence and playing characters who are ridiculously overpowered and realistically scary as hell while being secretly soft for their loved ones? And Cyberpunk let me do that in spades.
I'm not a big expert on shooting games and what they should flow like to be considered good. It fact, the only action RPG game where I used a gun frequently was Mass Effect, and that game has aim assist turned on my default. Any other game - I'm always playing melee builds, and Cbp2077 made it REALLY satisfying what with all the armor and literal cyber fists you can put on your body. I can turn enemies in bloody mush before they take 1 hp off of me. A friend of mine plays a netrunner build and it's also very entertaining to watch her drop people dead by looking at them. So can't really comment on other people's disappointment re: gunplay, but can say I really liked the combat I'm personally engaging in.
As far as roleplay goes... Okay, coming in hot with a controversial take - I didn't like, say, roleplaying in Dragon Age: Origins much. And I didn't get past, like, the first open world hour in New Vegas. I don't know what is it about me and the RPGs that are universally praised for their roleplaying systems. Perhaps not being able to hear my protagonist REALLY sours it for me, and no variety of dialogue choices can remedy that for me. But then again...I really really really loved VtM: Bloodlines, so that's confusing.
Dialogue options (and a tragic lack of interactable places in the world outside cutscenes) aside, I really actually enjoyed the gameplay part of roleplaying. Aka the fact that most of the missions, be they plot ones or side ones, always have multiple approaches to them. I've done three playthroughs of the game so far and I have cleared one of the side gigs three different ways already - one time by stealthing in, one time by having a really low health and therefore literally jumping around the wall of the compound with a sniper rifle, and one time being heavy on armor and just barging straight in moving everyone down. Every time a fixer tells you to get rid of someone you have an option of a pacifist route (showing the target into the trunk of a car and letting the fixer deal with them on their own). One time I didn't like the task I was given so I spent like an hour looking for a way to get to the guy peacefully and just tell him to scram (and I did! that was an option!). I did a certain side job before a certain plot point and suddenly gained a new dialogue option to weight that quest's outcome against the guy I was threatening. An implant that gives me melee combat advantage also takes away my ability to hack things so I have to be double smart and careful about the goddamn surveillance cameras. I've never ever had this much fun actually thinking about the way I approach things and feeling the actual consequences of my choices.
Did any of my choices actually change the world? Or even the city? Hell no, this is Cyberpunk, I quite literally do not matter to anyone but the five people I kinda became friends with. Which is realistic and is frankly a breath of fresh air after so many stories where you're chosen and/or save the world somehow.
I also actually liked the characters. They've felt real and flawed (although I will say, the male friends/romance interests feel much more underdeveloped, but I love women, so I'm doing great), and some of their quests packed a serious emotional punch, especially when playing for the first time and being absolutely unprepared for those. The deaths that happened affected me, the break ups that can happen came as a genuine pain and the final choice was hecking emotional. Once again, will admit - it would be nice if they didn't become static and chained to one spot after their questlines end, but, well. I'm a PC player. There's a mod for that.
Have I mentioned that I can talk about this game for ages? Do you believe me yet?
The main story itself I'd say only suffers from the fact that it's all urgent-urgent plot-wise, but then you somehow have time to do all those side things. That's a curse many RPGs suffer from in different proportions, but still, it's kinda glaring. Hardly ruined anything for me though.
I've been playing literally since day one, so that's two years by now, and as I mentioned in another thread I can spend hours just running around in there still.
I'm also a crazy soul who actually likes the driving system in the game. I suck at driving in any other videogame and I don't have a license IRL, but in Cyperpunk 2077 I'm suddenly considerably good. While everyone else is howling in pain. Oh well. Good for me I guess :cheesy:D
Anyway this is enough of a love letter I think, especially since this is a thread from November. Props to the chooms who actually read all of this