Been surprisingly decently discussing this in a dangerous place called "YouTube comments" and, considering that the residents of Melonland are much better at such discussions, I'm here to hit a hornets' nest with a bat out of sheer curiosity.
So, Life is Strange 1, the original that started the series, and its infamous last choice.
Spoilers. Obviously. Feelings on whether that choice is disappointing gameplay-wise and choices-mattering-wise aside... What was your choice and what's your reasoning behind it?
I'll start: I'm a big time "sacrifice Arcadia Bay"/"Bae over Bay" truther. That's not only just because I'm uselessly gay. Well, it was back when I first played the game. Having very recently replayed the remaster though, I'm having some much more defined opinions. Namely:
1. I feel like both choices ultimately make this a story of acceptance and maturity. However, "sacrifice Chloe" is more of a "accept that sometimes you can't change things/save everyone" story, and "sacrifice Arcadia Bay" is more of a "sometimes you're gonna mess up big time even with the best of intentions and you have to learn to live with the consequences" story. I choose the latter moral. ":grin:omg: as you must and come what may".
2. I despise stories where a character kicked down the most by the narrative has to die in misery at the end. And Chloe might be a difficult character who got on a lot of people's nerves (not mine but still), but she
is that very type of a miserable character.
3. As far as fiction goes I find more catharsis in selfish love and burning the world down to stand together atop the ruins. Self-explanatory, I think.
4. And finally I'm just annoyed by the idea of erasing all the events of the game by going back and making no one but Max remember them? I was given a power and I've spent five episodes thoroughly effing up space and time with it, let it damn show! (Also if 'rewind bad' then how's it the answer to...rewind one more time? Meh!)
There's an obvious argument of "Killing a whole town of innocents for one punk girl is BAD", yada-yada, trolley problem, but I think I made it rather clear that I personally don't measure fiction by real-life standards. You're welcome to, though!
So what do y'all think, dear gamers? I'm geniunely curious, it fascinates me that this game still can fascilitate discussion this many years later!