Oh hey hi
...I know i know, the title is a mess and you probably don't understand what i'm saying, i'm bad at words and that's the only way i felt i could talk about it, so let me explain where this post is coming from and maybe you'll get a better idea
I was in a family trip to pass christmas in a coast house my grandparents built ages ago, as an old house and one we don't use very often, it has no wifi, so i decided to download some GBA games to play on an emulator, i downloaded some i previously known like Kuru Kuru Kururin or Chu Chu Rocket, and i decided to give myself an RPG to pass the time more efficiently, and i decided to go with Pokemon Mystery Dungeon
It's a game i'm not gonna feel ashamed in saying that it's rather complex for my brain
, there are a lot of systems, many things to take into account, and for someone who seeks instant gratification when playing (like me) it can be a doozy; however, in one of those many systems i found something really neat
Brief gameplay overview in case you don't know: in Pokemon Mystery Dungeon you explore dungeons in order to complete a task, such as "Get me a certain berry" or "Find this pokemon in floor n", in the dungeon there are wild pokemon that attack you and your partner and you have to combat, failing to do so will kick you out of the dungeon and make you fail the mission...or does it
You see, if you connect a link cable to someone with the game, you can ask them for help to bring you back to the floor you were in, they need to get to where you were and give you a hand, a neat way of implementing the link cable that's to be expected from a pokemon game, but it goes even further
You see, there is also other way of getting back on track after being defeated, and that's by sending an "SOS mail" to "Pokemon far away", it's a code that someone else, no matter the distance, can put in their GBA, go rescue you, and send an "A-OK mail" to confirm that they did indeed save you, and you send them a "Thank-you mail" in return
I thought for a moment "Why is this here?, if i had someone close instead of giving them a code i'd just use the link cable", and then it hit me, it was meant to be posted on the internet in order to get help from other people, that then in return would need to send you the A-OK mail, it made sense since Mystery Dungeon released in a time where forums were all the rage, this entire system was meant to be shared online
Of course, it was a system made to be shared in forums and sites and all that, people from around the world could help you by just typing in perfectly a 48 digit code, playing through the dungeon you failed at, sending you a 48 code back, and then thanking them for their efforts with another 48 code
...Yeah it was clunky as hell, and i guess it needed to since there's a lot of information being encrypted, such as the name you chose, what pokemon you and your partner were, the layout of the dungeon, so on and so forth; but i think it's cool nonetheless
And i know it's not the only one, Animal Crossing has the so-called "Nook codes", which are equally clunky codes that allow someone to get one of your items; that system inspired Animal Crossing fans to amass a list of every possible item code in what was called "Project Hyrule" (since the codes would've come from "Link" from the town of "Hyrule")
The time between games that couldn't implement internet features due to system limitations (thus sticking with codes) and consoles not being able to connect to the internet is a pretty short one, but it was a neat exercise in creativity in my opinion
Do you know any other example where a feature that would've just been a link nowadays had to be a code of some kind?, i'd be eager to know more about this (frankly niche and obscure
and probably not even made with the internet in mind) phenomena