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Author Topic: Game developers from the web, wut you up to?????  (Read 434 times)
CinPunk
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« on: January 03, 2025 @791.06 »

Hi Hi :3 :cheerR:
(It's been a while since I've posted something here haha:pc: ). In the meantime, I got into game making and concept art (
YIPPIE!!!!!
). Anyway, big questions to all game makers out there, wut are you making? What inspired you to make a game? How's the developing going and what genre do you enjoy the most making? Can you drop it here? Cuz I'm always searching for new games to play. I've been enjoying the indie side a lot, and I just like to try new stuff  :happy:  :happy:  :happy:  :happy:  :happy: .

I'll start: I'm making a visual novel ( a demo of some sort) with "point and click" mechanics, using the Renpy engine. It's called "Rotten Tooth", set in a weird, colorful, world. Essentially, you wake up from who knows how long sleep, get your way out of your trashed cabin, meet someone you never saw before in a diner near a highway, and start a journey with them. I dont know if it's too short to be considered a demo, but so far has been fun, completely out of my comfort zone but the chart for choices and interactions is kind of done, plus the asset list is ready! I'm liking this so much that I'm planning on two more games, lol. (They're an old-style "artistic walking simulator" and a Yume Nikki fangame!).

And ye. (I don't know how to stop writing  :omg: :tnt:). Also, tips and tricks are always welcome, because I'm a newbie with engines and, I've considered unity but, I don't know C#. For the matter, I've considered narrat and RPG maker MV, but I felt they weren't right for this project.
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holly
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« Reply #1 on: January 04, 2025 @21.66 »

erm im not a game dev currently i suppose but ive made some projects in unity in the past and dont really have the motivation rn to make anythin, still think constantly abt game concepts and have very vivid dreams abt fake games. am trying to convince an irl friend to do game jams wit me.
I think C# is worth learning for it! its probably one of the easier languages that carry over to most other stuffs (since C related languages dominate comp sci). just use a fancy IDE with smart correction. Try not to rely on youtube video hell, and just fuck around and find out :3

i had been interested in learning ThreeJS for like websites and stuff and generally since im comfortable with javascript fuckery, it uses a sort of similar style of 3D systems as somethin Unity uses, and i plan on maybe makin a few games on it idk i may just be joshin around with no goal.

i've used Unreal in a college class and it is a little bit too complicated for my liking, very interested in trying Gadot in the future though. All of these kind of are very limited in terms of like how u want to code :p, universally all have C type languages, would stay far away from unreal c++ though.

Point & click as a medium is like really cool to me although i didnt really grow up with it, point & click horror games are kind of a fascination i am looking at from afar at rn  :cheesy: .
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« Reply #2 on: January 04, 2025 @69.33 »

Your game concept sounds great, I'd love to check out your demo whenever it's ready! I've dabbled in Renpy a bit and found it pretty easy to pick up, albeit with a lot of Google searching/hitting up friends to ask "So how do I do X??" But mainly I use Twine, Ink, and Inform 7 to make text-only games. I tend to do short projects developed over a couple months/weeks, and am in between projects right now but hoping to make something for this queer vampire jam! I participated in the one that the same people ran last year and quite enjoyed it, and this year I want to make a sequel game with the same characters. Just have to actually get started haha.
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CinPunk
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« Reply #3 on: January 08, 2025 @388.07 »

still think constantly abt game concepts and have very vivid dreams abt fake games. am trying to convince an irl friend to do game jams wit me.

I think C# is worth learning for it! its probably one of the easier languages that carry over to most other stuffs (since C related languages dominate comp sci). just use a fancy IDE with smart correction. Try not to rely on youtube video hell, and just fuck around and find out :3

universally all have C type languages, would stay far away from unreal c++ though.

Point & click as a medium is like really cool to me although i didnt really grow up with it, point & click horror games are kind of a fascination i am looking at from afar at rn  :cheesy: .

What I've learned is if you have a lot of ideas, just write them down somewhere. For writing, personally, I use lore forge, which is usefull for worldbuilding, but ye, write them down, who knows, they would be usefull one day :3.

Why C++ feels like a forbidden topic of some sort, like C++ is evil hahahaha.

Also, I'm from a uni, kind of; it's more a course of three years where people make games, like, you learn concept art and makes games with other students from other courses, like designers, programmers and 3D artists. For now, we've been using unity, and overall, it
isn't horrible, the problem is when you make games and get paid for it. Unreal, I don't know, I don't care about it LOL, it's out of my preferences  :pc: .

I didn't grow up with point and click games, but, the few times I played them I really enjoyed the mechanics and dialogues, especially mystery-puzzle. There's something so satisfying in understanding and finishing a puzzle game  :happy: .


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CinPunk
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« Reply #4 on: January 08, 2025 @392.44 »

Your game concept sounds great, I'd love to check out your demo whenever it's ready! I've dabbled in Renpy a bit and found it pretty easy to pick up, albeit with a lot of Google searching/hitting up friends to ask "So how do I do X??" But mainly I use Twine, Ink, and Inform 7 to make text-only games. I tend to do short projects developed over a couple months/weeks, and am in between projects right now but hoping to make something for this queer vampire jam! I participated in the one that the same people ran last year and quite enjoyed it, and this year I want to make a sequel game with the same characters. Just have to actually get started haha.

Yay, tankies for considering the demo; it means a lot to me, like the comics and other games or anything I make LOL, and I'm considering your game for the jam!  :cheerR: we need more queer mediaaaaaaaaaaa and I really like non-comforming couples  :ozwomp: . Also I've considered another game engine called Narrat, wich is relatively new but I think it has potential. The Ui is similar to Disco Elysium, just, is cool and I think it's is promising, but the games are few, and it has to grow a bit. They did some jams, I think.

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« Reply #5 on: January 10, 2025 @142.63 »

My current project is Operation: Followthrough. Which is a game I actually just signed on with a publisher to release the Atari Jaguar version!

I used to use Godot, but recently I’ve been delving into homebrew development and learning SDL and OpenGL and making my own engine out of it.
I made the switch because I felt very unmotivated to make anything with Godot.
It was also partly because I wanted to make games for older consoles, and also because I’ve grown kinda sick of the homogeneous nature of the modern gaming landscape, because 99% of games use the same 4 game engines now.

Don’t get me wrong, if it weren’t for Godot, I wouldn’t be where I am today, and I’m happy people have tools to express themselves through video games, but to me personally, I feel they are good as stepping stones, but I felt I wanted to move on to something more advanced.

It’s much harder what I do now but it feels way more satisfying! I feel like I’m in full control over what I want to do with the project. I don’t have to wait for any features to be added, I just add it.
I even plan to look into adding DirectX 7 and 3Dfx Glide support for my games so it’ll run good on older PCs!

I got into game development simply because it’s something I always wanted to do. Now I’m doing it at a professional capacity. Not exactly rolling in the dough, but I’m happy with the direction things are going.

Why C++ feels like a forbidden topic of some sort, like C++ is evil hahahaha.

When I think about it, I don’t get why C++ exists, to be honest. I can do everything I can do in C++ in C, but it isn’t nearly as messy there. Object classes are nice, but it just feels like another way of doing an array of structs.

Yay, tankies for considering the demo; it means a lot to me, like the comics and other games or anything I make LOL, and I'm considering your game for the jam!  :cheerR: we need more queer mediaaaaaaaaaaa and I really like non-comforming couples  :ozwomp: . Also I've considered another game engine called Narrat, wich is relatively new but I think it has potential. The Ui is similar to Disco Elysium, just, is cool and I think it's is promising, but the games are few, and it has to grow a bit. They did some jams, I think.

That reminds me, I have a whole list of game dev tools I’ve collected for my site for those interested!
« Last Edit: January 11, 2025 @124.09 by Cobra! » Logged




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« Reply #6 on: January 10, 2025 @595.10 »

I used to use Godot, but recently I’ve been delivering into homebrew development and learning SDL and OpenGL and making my own engine out of it.
I made the switch because I felt very unmotivated to make anything with Godot.
I really related to this; Godot is great and I wish I could sit down and use it; but its just so terminally boring :ohdear:

For all its incredible faults and limitations, my patched together JavaScript engines have been consistently fun and exciting to work on, and its created a real issue for me where the games I can work on are trapped in the limits of the original Ozwomp engine design, and yet that engine design is also the one I enjoy most! Its fun to be able push the limits of your own engine, but then it also means your spending more time on the engine and less on the story or gameplay.

I was researching LÖVE recently and it seems like it might be a nice fit for me to do smaller games; I was also interested in the fact it still has active 3DS exporting via an extension. It would be fun to do a lil 3DS game :grin:



Beyond that, my main focus atm is thinking about collaborative 3D spaces on the everyone site, and improving Loom's Labyrinth which is the syncing engine behind Ozwomp Online's multiplayer and the worm. I've learned a lot about how these things work and I'd can do better :wizard: I'd like to create a loosly defined 2D and 3D sync engine that allows you to almost drag and drop multiplayer interactions across homepages and everyone site pages! (A bit like the flood ring, but more universal) :ha:
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holly
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« Reply #7 on: January 10, 2025 @995.47 »

What I've learned is if you have a lot of ideas, just write them down somewhere. For writing, personally, I use lore forge, which is usefull for worldbuilding, but ye, write them down, who knows, they would be usefull one day :3.

Why C++ feels like a forbidden topic of some sort, like C++ is evil hahahaha.

Also, I'm from a uni, kind of; it's more a course of three years where people make games, like, you learn concept art and makes games with other students from other courses, like designers, programmers and 3D artists. For now, we've been using unity, and overall, it isn't horrible, the problem is when you make games and get paid for it. Unreal, I don't know, I don't care about it LOL, it's out of my preferences  :pc: .

I'm sort of an enormously unregulated person and all of my thought for worldbuilding and concepts and speratic prose written on my laptop or its up scratched onto some wall of my brain somewhere.

C++ is a forbidden topic becuz its like literally for a specific group of people i think. like if u were into making software then its like the end goal of learning, its like the language people are usually thinking in terms of linux kernals or whatnot blah blah. So every realm outside of it has to not even think abt what the hell an echo is and why is it not just print (this is literally because the sphere of culture changes in software design)

I really hope u made some friends at ur game courses :3

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