Update 3/21/2025
It's finally here! I'm pretty sure everything is working according to plan. PLEASE tell me if there are bugs, but also tell me your thoughts!
Here is the first mini-demo:
(Download)In lieu of a manual since I haven't made one yet, here are some basics:
IMPORTANT!If you are sensitive to flashing lights or are easily disoriented, it is heavily encouraged you enable "Reduced Effects" from the main menu! This will outright remove all flashing lights, and tone down things like the scrolling background! Thank you!
The only buttons required in the demo so far are the arrow keys, Z, X, and A (although S, Q, and W are mapped for further uses...)
Arrow Keys allow you to move, X to shoot (once you have a weapon), hold Z to lock your aiming reticle at its current position (once you have a weapon), and use A to throttle your engines to lower your speed. TIP: you can use throttling to avoid smashing into walls, and also to do small 'drifts' to round tighter corners than you would be able to normally.
Z is also used as the interaction key. You can interact with anything that an arrow shows above when you get near it. You also use this for advancing dialogue and picking an option in menus. Use the Arrow Keys to select menu options of course.
If you ever need to recover your HP back to full, jet yourself into a Workshop. It's run by a friendly face, and they'll repair you completely for free. Also, if you need to save, interact with the floating disks.
In this game there is an Experience and Leveling system. Defeated enemies will leave behind Experience Stars which you can collect. When you've collected enough, your maximum HP will rise. However, another way to get Experience is via secrets.
There are various secrets across the map. If you explore certain nooks or fly in certain patterns at certain areas, you are liable to find Secrets which will usually spawn Experience (although I am considering making them do more in later areas).
Finally, there are many things left unfinished. The current title screen is a placeholder, and the intro isn't implemented yet. Dying is pretty strange right now too, but those are all things I am looking to change, so don't worry if those are weird right now.