Home Events! Entrance Everyone Wiki Search Login Register

Welcome, Guest. Please login or register. - Thinking of joining the forum??
November 24, 2024 - @964.57 (what is this?)
Forum activity rating: Three Stars Posts: 29/1k.beats ~ Boop! The forum will close in 36.beats! Unread Topics | Unread Replies | My Stuff | Random Topic | Recent Posts    Start New Topic
News: :dive: Are u having fun?? :dive:

+  MelonLand Forum
|-+  World Wild Web
| |-+  ✁ ∙ Web Crafting
| | |-+  Please share your 88x31 badge making tips!


« previous next »
Pages: [1] Print
Author Topic: Please share your 88x31 badge making tips!  (Read 935 times)
Melooon
Hero Member ⚓︎
*****


So many stars!

⛺︎ My Room
SpaceHey: Friend Me!
StatusCafe: melon
iMood: Melonking
Itch.io: My Games

View Profile WWW

Thanks for being rad!a puppy for your travelsAlways My PalFirst 1000 Members!spring 2023!Squirtle!!!!MIDI WarriorMIDI Warrior1234 Posts!OzspeckCool Dude AwardRising Star of the Web AwardMessage BuddyPocket Icelogist!OG! Joined 2021!...
« on: December 06, 2022 @834.64 »

Im gonna be working a wiki page about making 88x31 badges sooooon! If anyone would like to share tips, or write your own mini guides that would be helpful!
What program do you use; how do you plan your design, how long do you spend on it; what steps do you take when making your badge; or did someone make your badge for you, and if so, how did you find them and ask them?

 :unite:
Logged


everything lost will be recovered, when you drift into the arms of the undiscovered
sig
Sr. Member ⚓︎
****


the great

⛺︎ My Room
iMood: sigmatic

View Profile WWW

First 1000 Members!Certified chocoboGoose!Joined 2022!
« Reply #1 on: December 06, 2022 @844.79 »

I made & edited the badge for my personal site in Aseprite, a program used for pixel art which is easy to work with since the resolution is only 88 x 31. I was able to pretty seamlessly scale down my Big Logo to the required size for the badge, and using the animation tool I just moved the logo down a pixel frame by frame until I got this loop:




I also made a static version in case people want to link to me but prefer a static image for whatever reason, so I recommend considering that as well!
Logged

          
The world ends with you. If you want to enjoy life, expand your world. You gotta push your horizons out as far as they go.
LittleGr33nIMP
Casual Poster ⚓︎
*


"Yay for me, Luigi!" -Luigi

⛺︎ My Room

View Profile WWW

First 1000 Members!Joined 2022!
« Reply #2 on: December 07, 2022 @113.51 »

Quote
EDIT: Added a screenshot of the storyboard.

I used aseprite for mine. An older version when it was still GNU. (I think that's the right one?) :ohdear:

Preparing:

I started by making a very simple storyboard of what I wanted in paint tool sai, I already had an idea so it was an easy and quick process. Used only a single colour, and 1-3 layers. Those layers were for the storyboard itself, lighting, and notes of the direction. (animation, movement, fade to black etc.)



Working on the button/badge itself:

Started with making the background (easiest part), then I picked out colours for the imp. I colour-picked from pokemon black and white sprites since I liked how they looked.

I finally start animating the imp itself. :evil:

Something that helped was understanding timing and easing for animation, making the simple action of the imp moving up more interesting by using less frames on certain actions. The hardest part with animating the imp was the blink, I still think I could've pulled it off better. But to be fair it was my first time.

What actually took the longest when working on the button was actually the fade to black loop! It was a super tedious process and idk if there was any way to make it faster. What I did was slowly changing the opacity of a layer of black each frame. It took forever!

TLDR: Check if there's a better way to do a fade to black than whatever the hell I did. :drat:

I think I took around 28 days or less on it. But I don't remember that well and this is just based off the timestamps of what I shared on discord.
For the sake of flexing (jk) the final animation has 79 frames of animation. I also plan on making a non-moving button but that isn't a main priority right now.

Here's the button for anyone's curious!

« Last Edit: December 07, 2022 @121.33 by LittleGr33nIMP » Logged

Oh look it's some turtles with my butto-HEY WAIT GET BACK HERE!

🐢🐢 🐢🐢

Pages: [1] Print 
« previous next »
 

Vaguely similar topics! (3)

Oo Animal Crossing Towns oO - Share your town!

Started by MelooonBoard ♖ ∙ Video Games

Replies: 10
Views: 2568
Last post November 23, 2024 @783.95
by candycanearter07
php heck: making a search engine

Started by cinniBoard ☔︎ ∙ I need Help!

Replies: 2
Views: 1980
Last post February 22, 2022 @256.30
by ellievoyyd
making a game character in blender

Started by cinniBoard ➶ ∙ Art Gallery

Replies: 7
Views: 2675
Last post June 08, 2022 @501.32
by Memory

Melonking.Net © Always and ever was! SMF 2.0.19 | SMF © 2021, Simple Machines | Terms and Policies Forum Guide | Rules | RSS | WAP | Mobile


MelonLand Badges and Other Melon Sites!

MelonLand Project! Visit the MelonLand Forum! Support the Forum
Visit Melonking.Net! Visit the Gif Gallery! Pixel Sea TamaNOTchi